Power Moon Recomp 0.1.0
A native PC port of Super Mario Odyssey (Nintendo Switch, version 1.0.0) by static recompilation - no emulator.
No game files are included. You need your own copy of the game, dumped from your own console. Do not ask for game files or keys; such requests are closed.
Download
Windows (x64):
Power Moon Recomp-0.1.0-windows.zip
Linux and macOS: the files follow here in the next days.
How to play
- Extract the zip into a folder you can write to (Documents or Desktop, not Program Files).
- Start
PowerMoonRecomp.exeand choose the folder with your extracted game files: Super Mario Odyssey 1.0.0 (no updates), theexefsandromfsfolders.
- Setup checks the version, copies what the game needs (about 6 GB) and builds the game code on your PC - a few minutes, once. Then the game starts.
Windows SmartScreen may warn about the unsigned program: More info → Run anyway.
Features
- Runs natively with Vulkan, 60 fps
- Higher resolutions: renders at your display's resolution (up to 4K and beyond), or lower with AMD FSR 1 for slower PCs; SMAA anti-aliasing
- Keyboard and controller, every button remappable (menu: F1 / Esc, controller: Home)
- Shaders are prepared ahead of time
- RomFS mods: put files in
mods/romfs/(see the README)
Requirements
Windows 10 / 11 (64-bit) · CPU with AVX2 (Intel 4th gen / AMD Ryzen or newer) · GPU with Vulkan 1.3 and a current driver · 8 GB RAM (16 GB recommended) · about 7 GB free disk space
Known issues
- 60 fps: the game's logic runs once per frame, so a higher frame rate would make it play faster. Frame interpolation is planned.
- The first visit to an area can hitch for a moment while its shaders are compiled; later visits are smooth.
Not affiliated with or endorsed by Nintendo. Built on LAS Recomp by Peiikai (MIT). Licences of all included components: licenses/ in the zip.