[0.18.0] - 2026-01-23
Added
- State of the window is saved between game launches.
- Barns that can spawn at the edge of towns.
- One new dungeon track and two new town tracks.
- You can now engage NPCs in two-way conversation.
- NPCs can now be hired for a short time.
- Pairs of Airships now travel between designated sites.
- Added ability to jump off walls.
- All metal lineage armor sets have helmets.
- Added
/goto_randcommand for admins to teleport to random position.
- Town road variations.
- Gamepad bindings can now be viewed in the 'Controls Settings' menu.
- New instruments: Rhythmo, Starlight Conch, Timbrel of Chaos, Viola Pizzicato.
- Time estimate to erosion.
- The ability to ask NPCs for directions to nearby establishments.
- Type /wiki to open the Veloren wiki or /wiki [topic] to search for a specific topic.
- Adding a space after chat mode commands changes chat modes.
- New and more granular options for the
/kitcommand.
- Beds now regen health when mounted.
- Setting dropdown for SFX channel capacity.
- New Buccaneer entity spawn at the Pirate Hideout, including a new T2 obtainable buccaneer set.
- Serverside gizmos for debugging things like pathfinding.
- A potion which permanently changes the characters body type.
- Internal settings for audio samplerate and buffer size.
- Added fire gigas.
- Consumables drop their container after getting consumed.
- Added separate settings to toggle rain effects.
- Pirates sometimes going to raid towns.
- Croatian language support.
- Made space for airship travel agent at docks.
- Hired adventurers will now go to taverns in towns while the employer stays in the town.
- New hide lineage armor set known as Serpentscale.
- Added more varieties of house-building materials
- New LoD models for all five AirshipDock plots.
- Structures now support a
Choice()block to allow for randomized spawns.
- Added
DiscardTransparencyexperimental shader.
- Added Minimap options for Scale, Show Coordinates and Colored Player Marker.
- Simple quest system
- Quest: Escort a merchant
- Quest: Slay a monster
- Add separate wall jump button
- Added elephants
- More and improved fire particle effects
- Added Cloth Armor Lineage helmets and new Cotton Armor Set.
- New glider for Fire Gigas crafting drop.
- Support for directional lanterns
- Rebind controller buttons in-game.
- Adds a cyclable hotbar for improved controller support.
- Close button for dialogues.
- A new tutorial system that introduces mechanics during gameplay without breaking immersion
- Added more sprite effects
- Arthropod footsteps
- Added new bench and door sprites
- Bow
Changed
- Axe balance tweaks.
- Mountability now depends on mass, with the exception of ships and humanoids.
- Hammer skill icons.
- Renamed 'Bag' control setting to 'Inventory' and changed default keybind to 'i'.
- Improved interaction HUD consistency and prioritized important interactions over others.
- Sword balance tweaks.
- Vampire Castle chests are now the same as Haniwa chests.
- Increased kelpies' swim speed.
- Crippled balance tweaks.
- Track assignment for dungeons.
- Mineral ingot sprites recoloured.
- Hammer balance tweaks.
- Minor balance change to Terracotta Statue blast attack.
- Poise bar is shown by default.
- Purple Geode is dropped again, now from Basilisks.
- Updated velorite and fragment item models to match mining sprites.
- Tavern changes, cellars, better layout, more rtsim behaviour related to taverns.
- Town layout improvements, lantern pole sprites at the sides of roads, more smooth paths.
- Reworked climbing controls.
- You now need to hold the give up button to give up.
- Dealing damage to an npc reduces sentiment, helping a downed npc increases sentiment.
- Metal lineage armor model updates.
- No longer show names of most sprite interactions.
- Animation fix for flamekeeper and forgemaster: the ring of fire attack spreads outwards AFTER their weapon strikes the ground.
- Wolves are deadlier.
- New messages of the day for singleplayer worlds.
- Nerf npc aimbot.
- Minor improvements to NPC pathfinding to reduce illegal pathing around obstacles.
- Updated rat model.
- Recipes now have relevant quality (colour) ratings.
- Changed how RtSim handles repopulating NPCs. Instead of instantly creating a new one when one dies, it has a queue with a minimum time before trying to repopulate.
- Sitting at a campfire is now required to set your spawn point.
- Automatic item merging only applies to inventory events.
- Parry now has the same precision power as backstab.
- Improved safety railings on airships to mitigate surprise skydiving.
- Updated tradable recipes and balanced some prices.
- Merged craftable lanterns into a single recipe.
- Updated campfire and bed interaction texts.
- Witch and Pirate sets (T3 and T1 respectively) are now obtainable and have been given new models, alongside Twig Set being changed out for Adventurer Set.
- Updated Tidal Warrior model.
- Emitted sfx now take into account both player and camera position, instead of just camera position, when determining volume.
- Danari horns are now showed when wearing a hat or helmet.
- Debuff icons have been updated to be more vibrant and identifiable.
- Made hammer skills descrptions clearer.
- Updated airship docks to add more space between docking platforms.
- Airships now travel along routes of many docks rather than out and back between two docks.
- Airship docking time is reduced from 90 to 60 seconds.
- All hide lienage armor sets now have helmets.
- Increased gem spawn rates in caves; each gem node has a specific biome in which they generate more frequently.
- Cliff town airship docks now have extra space around the dock to preclude taller cliff buildings from interferring.
- Collars now require 2 tin ingots instead of an iron ingot, and their quality attribute has been changed to common instead of moderate.
- Barns can spawn some items.
- Significantly increased the frequency/number of recipes dropped from dungeon chests.
- More attacks and interactions can be aimed while mounted.
- Minimum camera clamp angle is now 0 degrees.
- Sprite and entity materials have been overhauled and improved
- Cloth Armor Lineage model updates.
- Removed bloodsteel ingots from Vampire Castle mini-boss loot.
- Chest and mining drops now have a shorter ownership timeout.
- Tweaked attack timings and orientation rates for a variety of entities.
- Builds for Linux are now with compressed debuginfo, this should reduce the size of the game on disk.
- Changed default controller controls.
- Re-ordered controls list to group related actions.
- Airship movement is according to timing of route schedule, no longer autonomous.
- Added height to City airship docs located near sloping terrain for airship docking clearance.
- switch to Naga for default Shader compiler instead of shaderc
- Changed doors on DefaultAirship vehicle
- Changed lanterns and bench on Skiff vehicle
Removed
- NPCs will no longer randomly ambush players.
- Combat music temporarily removed.
- Hotkey hints
- Bags and other superficial equipment no longer cost resources to repair
- Removed natural glow from gem deposits, and increased Velorite glowiness to compensate for the resulting darker caves.
Fixed
- Realignment of tree and entrance for Haniwa Catacomb sites.
- Riders no longer lag behind mounts.
- Can no longer ride while dead.
- Realignment of airship dock signs in forest towns.
- Fixed rotation of Bloodmoon Relic.
- Captains no longer turn towards sounds or targets.
- Soldier Crabs no longer spawn under the floor at Sahagin Island dungeons.
- Minimap zooming can no longer exceed limits when zooming with hotkeys, making the behaviour consistent for using the interface buttons or the hotkeys.
- Fix "Uid was not mapped to any entity" errors.
- Fixes sprite orientations and placement.
- Caves now show up in the map again.
- Fixed airship dock position.
- Fixed throwables pickup sound.
- Re-oriented LoD model for Haniwa Catacombs.
- Made it easier to interact with sprites on moving airships.
- Fixed mismatches in some armour item drop models.
- Gnarling Chieftain's totem summons now face their target.
- Game should no longer crash when encountering bad audio device configuration.
- Audio backend tries to switch to a lower samplerate when detecting an abnormally high one.
- Fixed music tracks playing straight after one another sometimes.
- Fixed some summons taking control of the boss.
- Desert area wildlife is back to spawning in hot temperatures.
- Ambience (e.g. wind) loops properly.
- Can no longer get bags with items still in them into the inventory by "using" another bag.
- Npcs don't get angry if you kill a monster infront of them, and can get happy if you saved them from it.
- Map markers are kept between character selection screens.
- Using "/clear" now works when chat is not shown.
- A server crash when loading some myrmidon arenas.
- Fixed agents spamming healing items, causing them not to heal.
- Fixed agents not picking up their items.
- Fixed the issue where cliff town airship docks were sometimes missing.
- Elusive bridge trolls are no longer at risk spawning in terrain.
- Npc pathing.
- More beds heal
- RTsim airships now stay at flying height except when docking.
- Adjust airship's propellers and rudder offset
- Fix offset of BenchCoastal sprite
- Adjust marine vehicles center alignment
- Various sprite lighting issues
- Spatial SFX no longer pop at the very start of their sound.
- AppStream metadata for Veloren is now fully valid.
- Not being able to target ores when zoom out.
- Dark/black in-game environment rendering problems when using Naga shaders and lighting mode A or B, on some systems.