gitlab veloren/veloren v0.18.0

21 hours ago

[0.18.0] - 2026-01-23

Added

  • State of the window is saved between game launches.
  • Barns that can spawn at the edge of towns.
  • One new dungeon track and two new town tracks.
  • You can now engage NPCs in two-way conversation.
  • NPCs can now be hired for a short time.
  • Pairs of Airships now travel between designated sites.
  • Added ability to jump off walls.
  • All metal lineage armor sets have helmets.
  • Added /goto_rand command for admins to teleport to random position.
  • Town road variations.
  • Gamepad bindings can now be viewed in the 'Controls Settings' menu.
  • New instruments: Rhythmo, Starlight Conch, Timbrel of Chaos, Viola Pizzicato.
  • Time estimate to erosion.
  • The ability to ask NPCs for directions to nearby establishments.
  • Type /wiki to open the Veloren wiki or /wiki [topic] to search for a specific topic.
  • Adding a space after chat mode commands changes chat modes.
  • New and more granular options for the /kit command.
  • Beds now regen health when mounted.
  • Setting dropdown for SFX channel capacity.
  • New Buccaneer entity spawn at the Pirate Hideout, including a new T2 obtainable buccaneer set.
  • Serverside gizmos for debugging things like pathfinding.
  • A potion which permanently changes the characters body type.
  • Internal settings for audio samplerate and buffer size.
  • Added fire gigas.
  • Consumables drop their container after getting consumed.
  • Added separate settings to toggle rain effects.
  • Pirates sometimes going to raid towns.
  • Croatian language support.
  • Made space for airship travel agent at docks.
  • Hired adventurers will now go to taverns in towns while the employer stays in the town.
  • New hide lineage armor set known as Serpentscale.
  • Added more varieties of house-building materials
  • New LoD models for all five AirshipDock plots.
  • Structures now support a Choice() block to allow for randomized spawns.
  • Added DiscardTransparency experimental shader.
  • Added Minimap options for Scale, Show Coordinates and Colored Player Marker.
  • Simple quest system
  • Quest: Escort a merchant
  • Quest: Slay a monster
  • Add separate wall jump button
  • Added elephants
  • More and improved fire particle effects
  • Added Cloth Armor Lineage helmets and new Cotton Armor Set.
  • New glider for Fire Gigas crafting drop.
  • Support for directional lanterns
  • Rebind controller buttons in-game.
  • Adds a cyclable hotbar for improved controller support.
  • Close button for dialogues.
  • A new tutorial system that introduces mechanics during gameplay without breaking immersion
  • Added more sprite effects
  • Arthropod footsteps
  • Added new bench and door sprites
  • Bow

Changed

  • Axe balance tweaks.
  • Mountability now depends on mass, with the exception of ships and humanoids.
  • Hammer skill icons.
  • Renamed 'Bag' control setting to 'Inventory' and changed default keybind to 'i'.
  • Improved interaction HUD consistency and prioritized important interactions over others.
  • Sword balance tweaks.
  • Vampire Castle chests are now the same as Haniwa chests.
  • Increased kelpies' swim speed.
  • Crippled balance tweaks.
  • Track assignment for dungeons.
  • Mineral ingot sprites recoloured.
  • Hammer balance tweaks.
  • Minor balance change to Terracotta Statue blast attack.
  • Poise bar is shown by default.
  • Purple Geode is dropped again, now from Basilisks.
  • Updated velorite and fragment item models to match mining sprites.
  • Tavern changes, cellars, better layout, more rtsim behaviour related to taverns.
  • Town layout improvements, lantern pole sprites at the sides of roads, more smooth paths.
  • Reworked climbing controls.
  • You now need to hold the give up button to give up.
  • Dealing damage to an npc reduces sentiment, helping a downed npc increases sentiment.
  • Metal lineage armor model updates.
  • No longer show names of most sprite interactions.
  • Animation fix for flamekeeper and forgemaster: the ring of fire attack spreads outwards AFTER their weapon strikes the ground.
  • Wolves are deadlier.
  • New messages of the day for singleplayer worlds.
  • Nerf npc aimbot.
  • Minor improvements to NPC pathfinding to reduce illegal pathing around obstacles.
  • Updated rat model.
  • Recipes now have relevant quality (colour) ratings.
  • Changed how RtSim handles repopulating NPCs. Instead of instantly creating a new one when one dies, it has a queue with a minimum time before trying to repopulate.
  • Sitting at a campfire is now required to set your spawn point.
  • Automatic item merging only applies to inventory events.
  • Parry now has the same precision power as backstab.
  • Improved safety railings on airships to mitigate surprise skydiving.
  • Updated tradable recipes and balanced some prices.
  • Merged craftable lanterns into a single recipe.
  • Updated campfire and bed interaction texts.
  • Witch and Pirate sets (T3 and T1 respectively) are now obtainable and have been given new models, alongside Twig Set being changed out for Adventurer Set.
  • Updated Tidal Warrior model.
  • Emitted sfx now take into account both player and camera position, instead of just camera position, when determining volume.
  • Danari horns are now showed when wearing a hat or helmet.
  • Debuff icons have been updated to be more vibrant and identifiable.
  • Made hammer skills descrptions clearer.
  • Updated airship docks to add more space between docking platforms.
  • Airships now travel along routes of many docks rather than out and back between two docks.
  • Airship docking time is reduced from 90 to 60 seconds.
  • All hide lienage armor sets now have helmets.
  • Increased gem spawn rates in caves; each gem node has a specific biome in which they generate more frequently.
  • Cliff town airship docks now have extra space around the dock to preclude taller cliff buildings from interferring.
  • Collars now require 2 tin ingots instead of an iron ingot, and their quality attribute has been changed to common instead of moderate.
  • Barns can spawn some items.
  • Significantly increased the frequency/number of recipes dropped from dungeon chests.
  • More attacks and interactions can be aimed while mounted.
  • Minimum camera clamp angle is now 0 degrees.
  • Sprite and entity materials have been overhauled and improved
  • Cloth Armor Lineage model updates.
  • Removed bloodsteel ingots from Vampire Castle mini-boss loot.
  • Chest and mining drops now have a shorter ownership timeout.
  • Tweaked attack timings and orientation rates for a variety of entities.
  • Builds for Linux are now with compressed debuginfo, this should reduce the size of the game on disk.
  • Changed default controller controls.
  • Re-ordered controls list to group related actions.
  • Airship movement is according to timing of route schedule, no longer autonomous.
  • Added height to City airship docs located near sloping terrain for airship docking clearance.
  • switch to Naga for default Shader compiler instead of shaderc
  • Changed doors on DefaultAirship vehicle
  • Changed lanterns and bench on Skiff vehicle

Removed

  • NPCs will no longer randomly ambush players.
  • Combat music temporarily removed.
  • Hotkey hints
  • Bags and other superficial equipment no longer cost resources to repair
  • Removed natural glow from gem deposits, and increased Velorite glowiness to compensate for the resulting darker caves.

Fixed

  • Realignment of tree and entrance for Haniwa Catacomb sites.
  • Riders no longer lag behind mounts.
  • Can no longer ride while dead.
  • Realignment of airship dock signs in forest towns.
  • Fixed rotation of Bloodmoon Relic.
  • Captains no longer turn towards sounds or targets.
  • Soldier Crabs no longer spawn under the floor at Sahagin Island dungeons.
  • Minimap zooming can no longer exceed limits when zooming with hotkeys, making the behaviour consistent for using the interface buttons or the hotkeys.
  • Fix "Uid was not mapped to any entity" errors.
  • Fixes sprite orientations and placement.
  • Caves now show up in the map again.
  • Fixed airship dock position.
  • Fixed throwables pickup sound.
  • Re-oriented LoD model for Haniwa Catacombs.
  • Made it easier to interact with sprites on moving airships.
  • Fixed mismatches in some armour item drop models.
  • Gnarling Chieftain's totem summons now face their target.
  • Game should no longer crash when encountering bad audio device configuration.
  • Audio backend tries to switch to a lower samplerate when detecting an abnormally high one.
  • Fixed music tracks playing straight after one another sometimes.
  • Fixed some summons taking control of the boss.
  • Desert area wildlife is back to spawning in hot temperatures.
  • Ambience (e.g. wind) loops properly.
  • Can no longer get bags with items still in them into the inventory by "using" another bag.
  • Npcs don't get angry if you kill a monster infront of them, and can get happy if you saved them from it.
  • Map markers are kept between character selection screens.
  • Using "/clear" now works when chat is not shown.
  • A server crash when loading some myrmidon arenas.
  • Fixed agents spamming healing items, causing them not to heal.
  • Fixed agents not picking up their items.
  • Fixed the issue where cliff town airship docks were sometimes missing.
  • Elusive bridge trolls are no longer at risk spawning in terrain.
  • Npc pathing.
  • More beds heal
  • RTsim airships now stay at flying height except when docking.
  • Adjust airship's propellers and rudder offset
  • Fix offset of BenchCoastal sprite
  • Adjust marine vehicles center alignment
  • Various sprite lighting issues
  • Spatial SFX no longer pop at the very start of their sound.
  • AppStream metadata for Veloren is now fully valid.
  • Not being able to target ores when zoom out.
  • Dark/black in-game environment rendering problems when using Naga shaders and lighting mode A or B, on some systems.

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