13.0.68
- From this release the v13 (Foundry 13 / dnd5e 5.x) line receives only bug fixes, no feature enhancements.
- Fixed: on dnd5e 5.3, ignoring or downgrading an immunity, resistance or vulnerability for specific damage types left an "All Damage" trait (e.g. DAE's
system.traits.dr.all) in force;idi.<type>/ddi.<type>now apply against an "All Damage" immunity, and downgrading a type the target isn't immune to no longer drops its resistance.
- Changed: with fast forward off, Alt or Ctrl on an attack skip the roll dialog with advantage or disadvantage, as dnd5e does (they opened the dialog).
- Fixed: Roll Toggle did nothing on skill, ability, save and tool rolls with fast forward off; held, it now skips the dialog of a roll that isn't fast forwarded and shows it for one that is, keeping Alt/Ctrl's advantage or disadvantage. Bound to Shift it opens the dialog for fast forwarded rolls (#1553).
- Fixed: Confirm targets if targeting allies and hostiles had no effect (saved under a misspelt key); existing settings carry over.
- Fixed: Show Active Defence DC had no effect; the DC was always shown. Existing worlds keep showing it until the box is unticked.
- Fixed: with Attack display set to Hit/Miss/Critical/Fumble, players saw
midi-qol.criticalHitormidi-qol.fumbleinstead of the text for a critical or fumble.
- Fixed: some Quick Settings presets wrote settings that don't exist.
- README: the auto-fail and min/max save examples now use the keys midi reads (
fail.ability.save.dex,min.ability.save.all).
- Fixed: an effect with an
ActivityOverTimechange logged "activity not found" each turn for its other changes, and could take the roll mode from a change value that happened to be an activity UUID.
- Fixed: tool and skill checks requested through Flash Token Bar were sent with the ability as the roll key, so players rolled a plain ability check (#1575).
- Fixed: skill and tool checks applied the
min/max/fail/success.ability.checkflags of the skill's default ability, not the one rolled, passed in or chosen in the roll dialog (#1572).
- Fixed: Force vision when checking left a token's vision switched on until its next update, then tested stale vision (#1571).
MidiQOL.canSee/canSense/canSenseModestake{ forceVision }.
- Fixed: another module's activities (e.g. Custom D&D 5e's Move) could not be a Trigger Activity (#1570).
- Fixed: an over-time action save with nothing to roll posted an empty card; README Hold Person example corrected (#1569).
- Fixed: an Always Apply effect went to every target once any target passed the activity's Active Effect Condition; it now goes only to targets that pass it, as the condition's hint now says.
- Fixed: with Force a concentration save when damage taken set to Chat Message + Auto Roll, taking damage could roll the concentration save twice.
- Fixed: the Default saving throw multiplier setting was ignored; a successful save always took half damage.
- Fixed:
damageTypesanddefaultDamageTypein conditions were empty before damage was rolled; they come from the activity's damage parts.
- Fixed: with Enable Target Confirmation off, a hidden Confirm targets if none selected option still asked for confirmation.
MidiQOL.requiresTargetConfirmation(activity, options): whether using the activity would ask for target confirmation.
- Fixed: the Longsword of Wounding sample item logged its arguments to the console as an error on every hit.