13.0.58
- Fix Active Defence display icons/colours to match saving throw presentation — defence success now shows as a positive result (MR !413, thanks @morepurplemorebetter).
- Fix Active Defence Modifier hint text to match the actual code formulas (MR !413, thanks @Bacon).
- Fix capitalization typo in
bonusActionUsedandreactionUsedstatus effect changes —Flags.midi-qol→flags.midi-qol(MR !415, thanks @baconnugget).
- Updated pt-BR translation (MR !410, !411, thanks @Kharmans).
- Fix
workflow.damageListbeing empty duringpreDamageApplicationOnUse macros — damage entries are now added to the list before the macro is called.
- Fix
dnd5e.preUseActivityhook receiving stale targets from a previous item use inmessageConfig.data.flags.dnd5e.targets. Targets now correctly reflect the current use.
- Fix re-rolling attack from a card button (after switching targets) still using the old target for damage application.
- Fix targets not being displayed on the attack card when "Auto Check Hit" is set to "Don't check".
- Fix for always highlighting roll success/failure for dnd5e 5.3+. Moved the midi settings for highlighting roll success/failure to the midi-qol hits section.
- Fix wall collision testing for token perimeter distance measurement. The perimeter distance path was using a 2D sight check instead of routing through the elevation-aware wall collision system, causing "Center + Levels" and other 3D wall-blocking modes (e.g. Wall Height) to be ignored.
- Change to how other activity defaults.
- For any activity created through the activity editor other activity will be force set to None, you can override it as required.
- For programatically created activities only AttackActivity will default to auto, all others will default to none unless overridden.
- For any activity created through the activity editor other activity will be force set to None, you can override it as required.