13.0.50
Bug Fixes
Fix for AoE targeting not respecting target restrictions (like enemy only).
Switched the 'no reaction condition specified" from isAttacked to isHit which is probably better and will stop a pile of items not working properly anymore.
For overtime effects that specify no saveCount or failCount, midi will default them to being saveCount=1- (i.e. remove on the first successful save)
Some more changes to cover....
- If an actor has a cover status [actor.statuses.has("coverHalf") or coverThreeQuarters or coverTotal] set midi does no cover calculations and assumes that that actor.coverBonus/attributes.ac.cover reflects the bonus and that dex saving throw bonus has been set as well.
- When a saving throw is made with cover the 1/2, 3/4 symbols will be added next to the saving throw total, like it does for attack roll ac.
- Midi now uses the values stored in CONFIG.DND5E.statusEffects coverHalf and coverThreeQuarters when applying cover values itself.
- If an actor has a cover status [actor.statuses.has("coverHalf") or coverThreeQuarters or coverTotal] set midi does no cover calculations and assumes that that actor.coverBonus/attributes.ac.cover reflects the bonus and that dex saving throw bonus has been set as well.