13.0.45
New Features
- When placing templates for items that have a range specified, the movement of the template will be constrained to be no more that the range from the user of the item.
- This is enabled via the same setting for constraining cone/rays to be anchored to the token, now renamed to Constrain Template Placement.
- This is enabled via the same setting for constraining cone/rays to be anchored to the token, now renamed to Constrain Template Placement.
- Added some extended helper text for some select options, since the existing explanatory text is limited.
- Extended helper text is displayed when you hover over the option.
- This has not been implemented everywhere, so more changes over time.
- Extended helper text is displayed when you hover over the option.
- The saving throw results panel, now includes an ? if anything contributed to the target having advantage/disadvantage, much like on the attack roll display.
Bug Fixes
- Fix for player's damage card being shown to the GM.
- Fix for Ability checks always adding save modifiers.
- Fix for ignoring alt/ctl when rolling from the character sheet.
- Fix for overtime effects not properly processing failCount.
- You can unset permanent from the overTime editor to make the effect "live" again.
- Fixed scrolling misbehaviour in the overtime editor.
- You can unset permanent from the overTime editor to make the effect "live" again.
- Fix so that +self (include caster) and -self (exclude caster) in emanation no template spells work the way they are supposed to.
- default is to include self if nothing is specified.
- default is to include self if nothing is specified.
- Overtime editor supports multi select for ability checks, like saves and skills.
- Cleaned up overtime action save prompts to use the new multi select save/check/skill/tool dialog.
- Added a field to the overtime properties on the midi-qol tab to support rolling the activity as either the source actor (the one who has the activity on one of their items) or as the target.
- Added a deprecated getter for workflow.saveRolls to ease transition.
Experimental
- Some changes to measuring distance.... All settings now on the mechanics tab.
- Three modes, default (foundry token center to token center distance measure), Grid square center (measure from the center of all grid squares covered by the token) and token perimeter (distances are measured as the shortest distance between the the two token perimeter polygons that approximate the token shape - supports all foundry token shapes).
- If your core measurement setting is exact (whether on gridded or gridless scenes and independent of your gridded gridless setting) you should use token perimeter as your distance measure. The most noticeable outcome of using perimeter distance is for tokens that are touching on corners, when using exact measurement, both core foundry and center squares will report the tokens are out of range for a melee attack, with perimeter measurement they will be in range of each other, no fudge factor required. The fudge factor is just to allow for lazy placement; how close the tokens need to be before they are considered touching, instead of also accounting for diagonal measurement.
- If you play on gridded scenes (or gridless scenes with gridded gridless set) and equidistant core foundry distance measure (or similar), use grid square centers and no fudge factor. Midi will snap each point it considers to the nearest grid square which means a fudge factor is not required.
- If playing on gridless scenes without gridded gridless set use either foundry default or token perimeter (with a fudge factor). Token perimeter is "better" since it is closer to what you'd expect adjacent tokens to be
- When measuring where an anchored template (cone/ray) can be placed, or restricting how far a template can be placed from a token, token perimeter measurement is always used.
- Token perimeter will always return a minimum distance between tokens of 5 feet (or whatever the grid setting is) since adjacent tokens in dnd5e are considered to be 5 feet apart.
- Three modes, default (foundry token center to token center distance measure), Grid square center (measure from the center of all grid squares covered by the token) and token perimeter (distances are measured as the shortest distance between the the two token perimeter polygons that approximate the token shape - supports all foundry token shapes).
- Added active modules tracking to troubleshooter/midi settings data.
- When loading settings midi will prompt you if any of the modules that were active when the data was saved are not active.
- Troubleshooter now has a review modules button that checks current versus saved modules.
- Looking for feedback on the value of this feature.
- When loading settings midi will prompt you if any of the modules that were active when the data was saved are not active.