13.0.38
Bug Fixes
Fix for AoE templates not being cleaned up properly when a workflow is aborted. Template cleanup is now set up when the template is placed rather than waiting until the workflow completes.
Fix for chatMessage workflow data not being stored correctly.
Fix for suspended activity not restarting on reload.
Fix for recovering rolls from saved workflow data saved in ChatMessages.
Fix so that dnd5e roll.mode changes will be reflected in the default button for saves/ability checks etc.
Fix for actor
noAdvantage.attack/noDisadvantage.attackflags not being checked when the target had no grants flags.Breaking For reaction spells granted by an item the spell would only get presented as an option if it appeared in the actor's spell book, which means the granting item would have to check the show in spellbook option and be marked as magical and attuned/attunement not required.
- Midi now examines the activities on the source item and uses that to select reaction spells as well as ordinary spells in the spellbook.
- As a bonus you are able to specify cast activities that allow non-reaction spells to be cast as a reaction or have additional conditions.
- If the activity consumption is completely spent the activity wont be presented as a reaction option
- both the cast activity's use condition and the spell's use condition must be true for the reaction to be available.
- Midi now examines the activities on the source item and uses that to select reaction spells as well as ordinary spells in the spellbook.
Breaking For naming consistency the flags.midi-qol.advantage.ability.save/check.xxx have been renamed to flags.midi-qol.advantage.save.check.xxxx, and similarly for flags.midi-qol.disadvantage.
- Backwards compatibility will be supported until midi-qol v14.
- Backwards compatibility via mid-qol field mappings. This means that dae will rewrite the old flags with the new when applying active effect changes and log a compatibility warning.
- Midi still recognises the flags (in case they are directly set by code rather than an active effect) and will log a warning, use the flag, but not rewrite the flag.
- Backwards compatibility will be supported until midi-qol v14.
Community Contributions:
- MR !393: Updated Portuguese (Brazil) translation. Thanks Kharmans.
- MR !394: Fixed concentration checks not showing item names. Reworked logic to use
actor.concentration.itemsSet instead ofeffect.flags.dnd5e.itemUuidwhich may be undefined. Thanks thatlonelybugbear.
New Features:
Significant rework for advantage/disadvantage processing for saves/checks/skills etc. The result of the midi flag advantage flags should now be fully passed through to other roller modules, such as MTB, Epic Rolls and flash rolls.
Per-tool modifier flags: Added per-tool flags for fail/success/min/max modifiers on tool checks. Previously only
fail.tool.all,success.tool.all, etc. existed. Now you can target specific tools:flags.midi-qol.fail.tool.{toolId}- Auto-fail specific tool checks
flags.midi-qol.success.tool.{toolId}- Auto-succeed specific tool checks
flags.midi-qol.max.tool.{toolId}- Maximum d20 roll for specific tool checks
flags.midi-qol.min.tool.{toolId}- Minimum d20 roll for specific tool checks
Tool advantage/disadvantage flags: Added flags for granting advantage or disadvantage on tool checks:
flags.midi-qol.advantage.tool.all- Advantage on all tool checks
flags.midi-qol.advantage.tool.{toolId}- Advantage on specific tool checks
flags.midi-qol.disadvantage.tool.all- Disadvantage on all tool checks
flags.midi-qol.disadvantage.tool.{toolId}- Disadvantage on specific tool checks
- Tool checks also inherit ability check advantage/disadvantage if the tool uses an ability
Actor-side noAdvantage/noDisadvantage flags: Added flags to prevent advantage/disadvantage on the actor's own rolls. These suppress advantage/disadvantage even when other sources would grant it:
flags.midi-qol.noAdvantage.all/noDisadvantage.all- Prevent on all rolls
flags.midi-qol.noAdvantage.attack.{all|attackType}- Prevent on attacks
flags.midi-qol.noAdvantage.save.{all|ability}- Prevent on saves
flags.midi-qol.noAdvantage.check.{all|ability}- Prevent on ability checks
flags.midi-qol.noAdvantage.skill.{all|skill|ability}- Prevent on skills
flags.midi-qol.noAdvantage.tool.{all|toolId}- Prevent on tool checks
flags.midi-qol.noAdvantage.concentration/deathSave/initiative- Prevent on special rolls
- Same pattern for
noDisadvantage.*
- FLAGS.md updated
With these additional flags and a bit of fancy footwork, you can automate Protection from Good and Evil via flags
| Attribute Key | Change Mode | Effect Value |
|---------------|-------------|--------------|
|flags.midi-qol.grants.disadvantage.attack.all| CUSTOM |["aberration","celestial","elemental","fey","fiend","undead"].includes(actor.raceOrType)|
|flags.midi-qol.advantage.save.all| CUSTOM |["aberration","celestial","elemental","fey","fiend","undead"].includes(actor.raceOrType)|Auto fail/auto success processing allows non roll expressions in success/failure flags.
Other Activity Consumption: When an activity has an other activity which has consumption configured, the consumption is now properly handled:
- Consumption is deferred until it is clear that the otherDamage is required, i.e. after checking for hits or knowing that saves are required.
- Shows a consumption dialog (respecting auto-consume settings) when resources need to be consumed, can be influenced via the auto consume flag on the other activity.
- If consumption fails or is cancelled, the other activity is skipped entirely
- For attacks, resources are not consumed if the attack misses (no hit targets)
- Other activity damage is displayed on the chat card when created (after consumption).
- Insufficient resources notification now shows actor name, item name, and activity name
- See
docs/Other_Activity_Consumption_20260110.mdfor detailed documentation
- Consumption is deferred until it is clear that the otherDamage is required, i.e. after checking for hits or knowing that saves are required.