13.0.23
- Fix for optional bonus damage not rolling in some circumstances.
- Fix for before/after damage chat card not showing the new roll.
- Fix for summoned creatures not being recorded when the summon activity was not concentration - thanks @thatlonelybugbear
- Fix for average dice not working if fast forward damage rolls is false.
- Fix for action save not displaying the correct dialog and not removing the effect if the save is successful.
- Due to a recent change in midi, over time activities need to have their target type set to blank, rather than self.
- The Readme.md has been updated accordingly.
- The Readme.md has been updated accordingly.
- Added a new setting saves before damage in the misc tab. When set, saving throws are rolled before damage is rolled.
- This means players will be making saves before they know how much damage they might take.
- This provides some benefits to item/module authors so that all applicable modifications to damage are known when damage is rolled.
- The intention is that this will become the only supported workflow in the future.
- It is configurable to provide a fallback if there are any issues I have not found when enabled.
- This means players will be making saves before they know how much damage they might take.