gitlab riccisi/foundryvtt-dice-so-nice 3.0.0-final

latest releases: 5.2.4, 5.2.3, 5.2.2...
5 years ago

Major changes:

Multiple core components of the module were rewritten in order to dramatically improve performances and at the same time improve the look and the lighting system of the 3D engine (HDRI lighting)
These changes allowed us to add a lot of cool stuff like new materials for dice (metal, glass, chrome, wood) and at the same time to get up to x6 FPS when rolling dice!
These enormous changes are mostly hidden in the code but we hope you'll still be able to tell the difference between v2 and v3!

If the new lighting system is too hard on your GPU, you can still disable it in the settings (toggle "advanced lighting") and just enjoy the x10 FPS compared to DsN v2 \o/

New features:

  • Added 3 new dice type: d2, dc (coin flip) and df (Fate die)
  • You can now use multiple colors/theme in a single roll. Either by API or with the new "flavor text". /r d6[fire]+d6[ice]
  • Animation speed can now be globally set by the GM
  • You can now create new 3D dice type with the API based on an existing shape (ex: Fate Die is a D6 shaped die)
  • Added a player-scoped setting for throwing strength (if you prefer less or more rolling)
  • Added support for exploding dice. When a die explode, the additional dice will pop once the original die has exploded
  • When adding a custom theme with the API, you can now set an array of random textures for each face
  • Added a setting to make already rolled dice unable to be knocked over by additional dice
  • Added new themes and textures
  • Added a GM setting to disable DsN during a combat
  • Added a GM setting to allow for simultaneous rolls (like initiative rolls)
  • Added a GM setting to select the table material for sounds (wood table? felt table? etc)
  • Added a player-scoped setting to select if the 3D dice are on top or under the UI elements like character sheet, etc
  • Added a setting to configure the sounds volume (on top of the existing "UI" volume)
  • Added a GM setting to immediately show the chat message without waiting for the 3D animation
  • When creating a custom colorset with the API, any unset parameter will be able to get customized by players directly in the software.

Bug fixes:

  • The module now correctly resize the 3D canvas when resizing FVTT window
  • Some formulas resulted in an error. This is now fixed
  • D4 custom textures where not correctly assigned
  • Disabled 3D dice when rolling on a Rolltable.
  • Rolling a 100 on a d100 was incorrectly showing "10" and "0" instead of "00" and "0"

New documentation:
https://gitlab.com/riccisi/foundryvtt-dice-so-nice/-/wikis/home

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