gitlab peginc/swade v4.4.0

one day ago

Installation: To manually install this release, please use the following manifest URL: https://gitlab.com/peginc/swade/-/releases/v4.4.0/downloads/system.json

Added

  • New Active Effect Subtype: Modifier. (#878) by @jpmeehan5
    • Modifiers can only be created on items and directly adjust the item they're on
    • Modifiers include a special "cost" field that represents either the build or power point cost for the modifier.
    • Powers with active modifiers will display a list when they're used.
    • Active modifiers will disable any affected fields on the item sheet.
  • The SWADE API is now exposed prior to the init hook in the global swade object. This is identical to the game.swade object that is added during the init hook.
  • Added system.pace.default which provides the selected pace value. (#1285) by @jpmeehan5
  • Added burrowing status which overrides your base pace to "burrow". by @jpmeehan5

Changed

  • Reworked vehicle crew. You can now assign multiple crew members to a given vehicle and give them one of the Operator, Gunner or Other Roles.
    • Operators can roll maneuver checks and be assigned installed weapons
    • Gunners can be assigned guns.
  • The flying status now overrides your base pace to "fly". Also changed the color & position in status tray. by @jpmeehan5
  • Added Complete Card Management as a recommended module in the system manifest. (#1269) by @jpmeehan5
  • Item Trait and Damage mods now include name instead of generic Item Modifier label by @jestevens210
  • The character sheet now leverages Item.defaultName rather than just capitalizing the type. This means repeatedly creating items will append distinct numbers to each new entry to guarantee a unique name. by @jpmeehan5
  • The signature of ItemChatCardHelper.handleAction and ItemChatCardHelper.handleAdditionalActions has been changed. The fourth argument has been changed from modifiers as an array to an options that takes mods as an array as well as a possible event property. This event property is forwarded to the scope of macro actions. (#1288) by @jpmeehan5
  • Reworked vehicle crew. You can now assign multiple crew members to a given vehicle and give them one of the Operator, Gunner or Other Roles. (#77) (#100) (#133) by @florad92
    • Operators can roll maneuver checks and be assigned installed weapons
    • Gunners can be assigned guns.
    • The ability for gunners to roll weapon attacks and damage directly through the vehicle is planned to be added at a later date after foundry v13 Stable Releases.
  • [BREAKING] Tightened validation of the damage fields on Powers and Weapons. (#1289) by @florad92

Removed

  • [BREAKING] Deprecated and removed the Community Vehicle Sheet as it is being completely replaced by the new Vehicle Sheet. by @florad92

Fixed

  • Fixed an issue with the cleaning of values in the FormulaField which could result in malformed values for power ranges. (#1290) by @florad92

Don't miss a new swade release

NewReleases is sending notifications on new releases.