Installation: To manually install this release, please use the following manifest URL: https://gitlab.com/peginc/swade/-/releases/v4.4.0/downloads/system.json
Added
- New Active Effect Subtype: Modifier. (#878) by @jpmeehan5
- Modifiers can only be created on items and directly adjust the item they're on
- Modifiers include a special "cost" field that represents either the build or power point cost for the modifier.
- Powers with active modifiers will display a list when they're used.
- Active modifiers will disable any affected fields on the item sheet.
- Modifiers can only be created on items and directly adjust the item they're on
- The SWADE API is now exposed prior to the
init
hook in the globalswade
object. This is identical to thegame.swade
object that is added during theinit
hook.
- Added
system.pace.default
which provides the selected pace value. (#1285) by @jpmeehan5
- Added
burrowing
status which overrides your base pace to"burrow"
. by @jpmeehan5
Changed
- Reworked vehicle crew. You can now assign multiple crew members to a given vehicle and give them one of the
Operator
,Gunner
orOther
Roles.
- Operators can roll maneuver checks and be assigned installed weapons
- Gunners can be assigned guns.
- Operators can roll maneuver checks and be assigned installed weapons
- The
flying
status now overrides your base pace to"fly"
. Also changed the color & position in status tray. by @jpmeehan5
- Added Complete Card Management as a recommended module in the system manifest. (#1269) by @jpmeehan5
- Item Trait and Damage mods now include
name
instead of generic Item Modifier label by @jestevens210
- The character sheet now leverages
Item.defaultName
rather than just capitalizing thetype
. This means repeatedly creating items will append distinct numbers to each new entry to guarantee a unique name. by @jpmeehan5
- The signature of
ItemChatCardHelper.handleAction
andItemChatCardHelper.handleAdditionalActions
has been changed. The fourth argument has been changed frommodifiers
as an array to anoptions
that takesmods
as an array as well as a possibleevent
property. Thisevent
property is forwarded to the scope of macro actions. (#1288) by @jpmeehan5
- Reworked vehicle crew. You can now assign multiple crew members to a given vehicle and give them one of the
Operator
,Gunner
orOther
Roles. (#77) (#100) (#133) by @florad92
- Operators can roll maneuver checks and be assigned installed weapons
- Gunners can be assigned guns.
- The ability for gunners to roll weapon attacks and damage directly through the vehicle is planned to be added at a later date after foundry v13 Stable Releases.
- Operators can roll maneuver checks and be assigned installed weapons
- [BREAKING] Tightened validation of the
damage
fields on Powers and Weapons. (#1289) by @florad92
Removed
- [BREAKING] Deprecated and removed the Community Vehicle Sheet as it is being completely replaced by the new Vehicle Sheet. by @florad92
Fixed
- Fixed an issue with the cleaning of values in the
FormulaField
which could result in malformed values for power ranges. (#1290) by @florad92