gitlab peginc/swade v4.3.0

15 hours ago

Installation: To manually install this release, please use the following manifest URL: https://gitlab.com/peginc/swade/-/releases/v4.3.0/downloads/system.json

Added

  • Brand new Vehicle sheet, implementing a wide variety of community requests as well as utilizing AppV2
    • Added Strength attribute that can be enabled in the Tweaks menu for walkers
    • Added Energy attribute
    • Migrated maxCargo and maxMods to cargo.max and mods.max so the current values can be added in data prep
  • Implemented data models for Combatant and Combat. (#1128) by @jpmeehan5 and @florad92
    • Added Chase and Dramatic Task subtypes for Combat. Creating a combat now prompts a dialog asking which type of combat to create.
    • Dramatic Tasks will add a -2 penalty for clubs (complications), similar to the +2 bonus for jokers. They also prompt for the number of rounds and tokens required, and include a handy visualization in the Combat Tracker.
    • Included migration for flags.swade data to system.
  • Added Mods and Energy fields for Armor items. These show if and only if the Vehicle Mods/Energy settings are enabled. (#1259) by @jpmeehan5
  • Added logic for cleaner attribute tracking in Token Configuration window by @roth-michael
    • Now shows localized labels for trackable attributes
    • Now allows for selection of Power Points (#1016) Additional Stats (#1144), and Encumbrance (#930)

Changed

  • Renamed Community Vehicle Sheet to Legacy Vehicle Sheet. by @jpmeehan5
  • Improved the AE Wizard when called from a vehicle. (#892) by @jpmeehan5
  • Mutations are merged into the data passed to handleChoices, allowing them to override the available choiceSets. (#1213) by @jpmeehan5 and @kristianserrano
  • [BREAKING] Renamed the Handlebars helper times to multiply to better reflect the functionality
  • Powers now open their sheet when dropped onto the Character Sheet and the NPC Sheet. (#906) by @florad92

Fixed

  • Skill sheets are no longer forcibly opened when a skill is created. (#1214) by @florad92
  • Resolved an issue where attempting to edit the severity of a hindrance while the compendium TOC app was open would always set it to Minor unless isMajor was checked. by @jpmeehan5
  • Confirming critical fails with Dice So Nice active no longer displays the original trait roll again. (#1267) by @roth-michael
  • Fixed issue preventing disabling fav status on effects on the character sheet. by @jpmeehan5
  • Add an error message when attempting to lay out chase cards on a too small scene (#1272) by @perror

Don't miss a new swade release

NewReleases is sending notifications on new releases.