Installation: To manually install this release, please use the following manifest URL: https://gitlab.com/peginc/swade/-/releases/v4.3.0/downloads/system.json
Added
- Brand new Vehicle sheet, implementing a wide variety of community requests as well as utilizing AppV2
- Added Strength attribute that can be enabled in the Tweaks menu for walkers
- Added Energy attribute
- Migrated
maxCargo
andmaxMods
tocargo.max
andmods.max
so the current values can be added in data prep
- Added Strength attribute that can be enabled in the Tweaks menu for walkers
- Implemented data models for Combatant and Combat. (#1128) by @jpmeehan5 and @florad92
- Added Chase and Dramatic Task subtypes for Combat. Creating a combat now prompts a dialog asking which type of combat to create.
- Dramatic Tasks will add a -2 penalty for clubs (complications), similar to the +2 bonus for jokers. They also prompt for the number of rounds and tokens required, and include a handy visualization in the Combat Tracker.
- Included migration for
flags.swade
data tosystem
.
- Added Chase and Dramatic Task subtypes for Combat. Creating a combat now prompts a dialog asking which type of combat to create.
- Added Mods and Energy fields for Armor items. These show if and only if the Vehicle Mods/Energy settings are enabled. (#1259) by @jpmeehan5
- Added logic for cleaner attribute tracking in Token Configuration window by @roth-michael
- Now shows localized labels for trackable attributes
- Now allows for selection of Power Points (#1016) Additional Stats (#1144), and Encumbrance (#930)
- Now shows localized labels for trackable attributes
Changed
- Renamed Community Vehicle Sheet to Legacy Vehicle Sheet. by @jpmeehan5
- Improved the AE Wizard when called from a vehicle. (#892) by @jpmeehan5
- Mutations are merged into the data passed to
handleChoices
, allowing them to override the availablechoiceSets
. (#1213) by @jpmeehan5 and @kristianserrano
- [BREAKING] Renamed the Handlebars helper
times
tomultiply
to better reflect the functionality
- Powers now open their sheet when dropped onto the Character Sheet and the NPC Sheet. (#906) by @florad92
Fixed
- Skill sheets are no longer forcibly opened when a skill is created. (#1214) by @florad92
- Resolved an issue where attempting to edit the severity of a hindrance while the compendium TOC app was open would always set it to Minor unless isMajor was checked. by @jpmeehan5
- Confirming critical fails with Dice So Nice active no longer displays the original trait roll again. (#1267) by @roth-michael
- Fixed issue preventing disabling fav status on effects on the character sheet. by @jpmeehan5
- Add an error message when attempting to lay out chase cards on a too small scene (#1272) by @perror