gitlab peginc/swade v4.1.0

latest release: v4.1.1
one month ago

Installation: To manually install this release, please use the following manifest URL: https://gitlab.com/peginc/swade/-/releases/v4.1.0/downloads/system.json

Added

  • New item type: Ancestry. Existing ancestry abilities are automatically migrated. by @florad92
  • New actor type: Group. You can drop an actor or enter its UUID to add an actor to the group. Groups can carry physical items (i.e. a party stash) and can also track collective resources like ammo or supply. by @florad92.
  • Adds a configuration Setting for a static refresh amount for GM Bennies. by @kristianserrano
  • Added new field for Abilities and physical items, system.build.cost, that can be used to track the character creation values for custom ancestries and other similar "build your own" designs.
  • Added polish language support. (#807) by @eph.mac
  • Added the asynchronous game.swade.util.getItemsBySwid function which takes two arguments, a SWID to look for an an optional type for narrowing down your search. This function looks through world and compendium items, returning an array of items that matched the parameters. by @florad92
  • Added support for the dynamic token ring that was introduced in Foundry V12. Targeting, as well as adding or removing certain effects causes a small flashing animation on the token. (#1153) by @gunnar.busch
  • Added Actor and Item embeds for the new @Embed syntax that was introduced in Foundry V12. (#1059) by @michaeldougherty1976
  • Added a static value override for GM bennies. This allows GMs to refresh bennies to a predefined value as opposed to counting the active players. The static value can be set in the Setting Configurator. (#1172) by @kristianserrano

Changed

  • Separated vehicle speed value and unit into two different fields. system.topspeed is now system.topspeed.value and system.topspeed.unit. (#1170) by @florad92
  • Added additional text to the roll card produced by rolling the running die. (#1160) by @florad92
  • If the refresh amount for GM Bennies is set to a static value, the amount of Bennies the GM has available will not change when a player connects or disconnects. by @kristianserrano
  • Fixes the GM gaining another Benny if the GM has 0 Bennies and a player refreshes the browser. Previously, a GM with 0 Bennies could never have below 0, so when a player refreshed, they'd drop, which decreases the amount of Bennies a GM has (bottoming out at 0), and rejoin, which increases the amount (adding 1 Benny). This fix allows the GM Benny count to go to negative values when players drop, avoiding the possibility of gaining an extra Benny unintentionally. by @kristianserrano
  • SWIDs are now part loaded as part of an item's compendium index entry. by @florad92

Fixed

  • More deprecation resolutions (#1047)
  • More type fixes
  • Incorrect flag name used when trying to set the GM's current Bennies in the userConnected Hook event listener. (!651) by @kristianserrano

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