gitlab peginc/swade v3.2.0

latest releases: v4.1.1, v4.1.0, v4.0.5...
11 months ago

Installation: To manually install this release, please use the following manifest URL: https://gitlab.com/peginc/swade/-/releases/v3.2.0/downloads/system.json

3.2.0

Added

  • Added ability to create documents within a compendium TOC. (#883) by @jpmeehan5
  • The Compendium TOC now lists an edge's requirements. (#879) by @jpmeehan5
  • Added more trait die options above d12 to the Attribute Manager. (#919) by @florad92
  • Added Running and Unfamiliar as preset trait roll modifiers. (#880) by @jpmeehan5
  • Added categories to the edges in the base system. (#925) by @jpmeehan5
  • The NPC and Vehicle sheets now also show effects inherited from items. (#910) by @jpmeehan5
  • Added a number of Tours to explain the system. (#800) by @jpmeehan5
  • Added the ability to display auras on the canvas. This is the first iteration of the Auras feature. Auras can be configured in an actor's tweaks. (#797) by @florad92
  • Improved Documentation of SWADE's unique vision types. (#885) by @jpmeehan5
  • Added indicator to granted hindrances if it's a major hindrance. (#874) by @jpmeehan5
  • Exposed the MappingField and AddStatsValueField for developers by @jpmeehan5
  • Added the Savage Worlds ID (SWID for short). The SWID is a non-unique identifier that allows one to identify an item and its derived from the Item's name. For more information please see the System documentation. (#957) by @florad92
    • Added a migration that sets SWIDs on all items based on their current name.
    • Added a new setting to set the SWID of the item that should be used to calculate Parry.
    • [BREAKING] Refactored the parry calculation to take advantage of the newly introduced SWID.
  • Improved API documentation for module developers. (#945) by jpmeehan5
  • Added the ability to drag&drop Attributes into the Macro hotbar from the character and NPC sheet. (#145) by @florad92

Changed

  • [BREAKING] Macro additional actions now execute with the Foundry default actor assignment, rather than always setting actor to be the actor that's the source of the macro action. The 3.1 functionality is available through a dropdown menu underneath the UUID to change the actor from "Default" to "Self". (#924) by @jpmeehan5
  • [BREAKING] The Scale value on vehicles is now automatically derived from their size. by @jpmeehan5
  • Clicking on an inherited effect on the Character sheet no longer opens the source item in addition to expanding the description. Instead, a tooltip will display on hover that states the source's name. (#929) by @jpmeehan5
  • Introduced tabs to the Actor Tweaks window. (#932) by @florad92
  • Refactored SwadeActor and SwadeItem data preparation to make use of the system data model. (#934) by @jpmeehan5
  • Replaced all references, including in translation keys, to race with ancestry. A migration has been provided. (#942) by @florad92
  • If created on an Item, Active Effects will now default to using the name and image of the parent Item. (#927) by @florad92
  • Changed the background parchment image for compendiums and character sheets for one that tiles better when expanded. by @florad92
  • Refactored how Edges record their requirements. There are several requirement types which can take a SWID as a reference to the item or value being required. (#625) by @florad92
  • The Advance Editor now saves changes automatically. (#972) by @florad92

Deprecated

  • SwadeActor.isEncumbered is deprecated in favor of SwadeActor.system.encumbered, and will be removed in Version 4.0. (#934) by @jpmeehan5
  • Deprecated the parryBaseSkill setting in favor of the parryBaseSwid

Fixed

  • Scaled Token images should now properly display in the Compendium TOC. (#895) by @florad92
  • Ignoring wounds now correctly also reduces wound penalties to pace. (#920) by jpmeehan5
  • Fixed override data on items targeted by Active Effects. (#933) by jpmeehan5
  • Restored icons for skills on the Character Sheet. (#921) by @florad92
  • Resist actions on weapons should no longer attempt to consume ammunition. (#923) by @florad92
  • Fixed incorrect placeholders for additional stats. (#939) by @florad92
  • Adding actions to an item via drag&drop should once again work as expected on items without prior actions. (#940) by @florad92
  • Fixed an issue that would prevent magazine and battery reloads performing properly. (#948) by @florad92
  • Chat messages for Major and Minor hindrances are no longer reversed. by @jpmeehan5
  • Fixed the currency field overriding, rather than adding or subtracting, if the enter key was pressed. (#517) by @jpmeehan5
  • Fixed an issue where the Power Point field on actors would not be properly initialized with a general field. by @jpmeehan5 and @florad92
  • Fixed a race condition that could cause attribute dice to display the wrong value. (#926) by @jpmeehan5
  • Fixed additional stat display breaking if it was enabled then disabled while you have an active effect. (#669) by @jpmeehan5
  • Restored functionality of Item creation buttons on the Vehicle Sheet. (#956) by @florad92
  • Fixed the display of bulleted lists in power descriptions. (#954) by @jpmeehan5
  • Fixed a bug with source HTML editors in the biography sub-tab of the about tab. (#950) by @jpmeehan5
  • Fixed a bug that prevented the execution of macro actions under certain circumstances. (#970) by @florad92

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