Additions:
- Support for 1.18.2 - Everyone
- Support for Mac - Leetom
- Support for custom tints like redstone dust - Leetom
- Biome blending - Leetom
- New and improved buffer upload methods - Leetom
- Greedy meshing - Leetom
- Server folder naming rule config - James
- Brightness & Saturation config for LODs - James
- Advanced fog configs - Leetom
- Cave culling - Leetom
- Cave Culling Height Config - F53
- Support for multiple worlds with the same dimension (disabled by default) - James
- LOD only mode config - Leetom
- Overdraw offset config - Leetom
- Config based logging - Leetom
- World generator threads can be set to a number less than 1 to reduce CPU load - Leetom
- IBOs to improve render performance - Cortex
Changes/Improvements:
- Allow per-blockstate colors - Leetom
- Async render region swapping - Leetom
- Reorganize datapoint to support 4096 world height (now v.9) - Cola
- Improve the OpenGL logging - Leetom
- Improve getVanillaRenderedChunk's fallback (getMaximumRenderedChunk) to be more accurate - Leetom
- Improve the near clip plane to respect screen ratios and FOV settings - Leetom
- Improve the border with vanilla chunks underwater - Leetom
With all render improvements combined there is roughly a 4x FPS improvement over 1.6.2a!
Bugfixes:
- Fix resource leaks on LOD file save/load due to an unclosed stream - Boston
- Fix up and down shading - Leonardo
- Fix region boundary meshing - Leonardo
- Fix detail level boundary meshing - Leonardo
- Fix the Blue Sky mod's black blocks - Leetom
- Fix zero sized quads - Leetom
- Fix rendering when using a world named "No World Loaded" - James