gitlab distant-horizons-team/distant-horizons 1.6.3a

latest releases: 2.4.3b, 2.4.2b, 2.4.1b...
3 years ago

Additions:
  • Support for 1.18.2 - Everyone
  • Support for Mac - Leetom
  • Support for custom tints like redstone dust - Leetom
  • Biome blending - Leetom
  • New and improved buffer upload methods - Leetom
  • Greedy meshing - Leetom
  • Server folder naming rule config - James
  • Brightness & Saturation config for LODs - James
  • Advanced fog configs - Leetom
  • Cave culling - Leetom
    • Cave Culling Height Config - F53
  • Support for multiple worlds with the same dimension (disabled by default) - James
  • LOD only mode config - Leetom
  • Overdraw offset config - Leetom
  • Config based logging - Leetom
  • World generator threads can be set to a number less than 1 to reduce CPU load - Leetom
  • IBOs to improve render performance - Cortex


Changes/Improvements:

  • Allow per-blockstate colors - Leetom
  • Async render region swapping - Leetom
  • Reorganize datapoint to support 4096 world height (now v.9) - Cola
  • Improve the OpenGL logging - Leetom
  • Improve getVanillaRenderedChunk's fallback (getMaximumRenderedChunk) to be more accurate - Leetom
  • Improve the near clip plane to respect screen ratios and FOV settings - Leetom
  • Improve the border with vanilla chunks underwater - Leetom

With all render improvements combined there is roughly a 4x FPS improvement over 1.6.2a!


Bugfixes:

  • Fix resource leaks on LOD file save/load due to an unclosed stream - Boston
  • Fix up and down shading - Leonardo
  • Fix region boundary meshing - Leonardo
  • Fix detail level boundary meshing - Leonardo
  • Fix the Blue Sky mod's black blocks - Leetom
  • Fix zero sized quads - Leetom
  • Fix rendering when using a world named "No World Loaded" - James

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