github zortos293/Lichii build-75
Lichii nx2 build 75 (c9ebb5c)

pre-release3 hours ago

What's new since build 70

Game fixes

  • The green-hat kid adventure: it now boots, gets through the intro and plays. It used to abort about 20 s after launch, on a 64-bit wait-on-address the kernel rejected (upstream Eglantine #567 is ported). About 80 shaders it couldn't run before now translate, so the white screen is gone and the world renders (#87).
  • Star Fox: gameplay runs at 60 fps instead of 30. Ampere GPU timestamps are now reported in nanoseconds (#84).

Updater

  • The in-app updater now checks Lichii's GitHub releases and picks the right download for your platform (#82).

Diagnostics (all off by default)

  • The frame dump can also record every texture a pass or compute dispatch samples (EDEN_NX2_FRAME_DUMP_SAMPLED=1), and EDEN_NX2_REJECT_HASH switches off specific shaders for A/B tests (#87).

Known issues

  • Green-hat kid: outdoor areas have far too much fog and glow, much hazier than on console. We're working on it.
  • Green-hat kid: performance is low, about 12–22 fps on a Ryzen 5900X with an RTX 3080, and three rare shaders are still unsupported.
  • Star Fox on RTX 50-series GPUs can still lose the GPU device after a scene change. Try NVIDIA driver 610.88.
  • "Failed to allocate 14336 MiB of backing memory" means Windows ran out of RAM plus page file. Set the page file to system-managed.

Automatic build of nx2 at c9ebb5c.

Linux

Linux packages come as an AppImage (self-contained, needs glibc 2.39 or newer: Ubuntu 24.04, Fedora 40, Debian 13, Arch) and a tar.gz (uses your system libraries, so Qt 6 and the usual libraries must be installed).

Build Type Standard PGO (Recommended) Notes
amd64 AppImage · tar.gz AppImage · tar.gz Make the AppImage executable (chmod +x) and run it
ARM (aarch64) AppImage · tar.gz AppImage · tar.gz

Windows

Windows packages are in-place zip files: extract and run lichii.exe, or eden-cli.exe from a terminal.

Build Type Standard PGO (Recommended) Notes
amd64 / x86_64 (MSVC) MSVC zip The only Windows build with NVIDIA DLSS. Also use it if you run into graphical issues on other builds
amd64 / x86_64 (MinGW) PGO zip Built with MinGW clang; bundles its own DLLs, no Visual C++ redistributable needed. No NVIDIA DLSS: use the MSVC zip for that

macOS

Build Type Standard PGO (Recommended) Notes
arm64 (Apple Silicon) zip macOS 15 or newer. Not notarized: right-click and choose Open the first time, or run xattr -dr com.apple.quarantine lichii.app. eden-cli is inside the app, in Contents/MacOS

The PGO builds are the same programs compiled with profile-guided optimization (clang plus Eglantine's profile); prefer them when your CPU supports it.

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