Built against rexglue-sdk nightly-20260904-0c7b01a0.
Changes since previous dev nightly (ae92aa3d):
- fix: let the pointer pick a multi-part enemy's weak points (839f7f3)
- fix: blend the projection and interpolate HUD, anime and popups (56dd212)
- fix: scale the event scene dimensions to the display resolution (b671767)
- fix: pick the scene depth and color formats at device creation (8334ffd)
- fix: hold post intermediates at 1x and rescale the shadow quality steps (ce46ea5)
- fix: rework the surface pool budget, recycling and VRAM reporting (53b39f6)
- deps: bump plume for the new render formats (21ec310)
- refactor: size the surface pool from the adapter and drop the VRAM budget setting (33fd6f6)
- feat: make MSAA and supersampling independent settings with their own rows (c135d45)
- feat: scale the scene from VisualRender's own Rate and FSAA flag instead of resizing its surfaces (2cdf262)
- fix: keep the planar reflection out of the fullscreen chain class and skip the framebuffer walk for untouched textures (afce5b3)
- feat: interpolate rendered frames between the engine's 30Hz logic ticks (86ad567)