github zolaware/reblue nightly-v1.0.0-d839f7f36-s0c7b01a0
reblue v1.0.0.56 dev nightly

pre-release3 hours ago

Built against rexglue-sdk nightly-20260904-0c7b01a0.

Changes since previous dev nightly (ae92aa3d):

  • fix: let the pointer pick a multi-part enemy's weak points (839f7f3)
  • fix: blend the projection and interpolate HUD, anime and popups (56dd212)
  • fix: scale the event scene dimensions to the display resolution (b671767)
  • fix: pick the scene depth and color formats at device creation (8334ffd)
  • fix: hold post intermediates at 1x and rescale the shadow quality steps (ce46ea5)
  • fix: rework the surface pool budget, recycling and VRAM reporting (53b39f6)
  • deps: bump plume for the new render formats (21ec310)
  • refactor: size the surface pool from the adapter and drop the VRAM budget setting (33fd6f6)
  • feat: make MSAA and supersampling independent settings with their own rows (c135d45)
  • feat: scale the scene from VisualRender's own Rate and FSAA flag instead of resizing its surfaces (2cdf262)
  • fix: keep the planar reflection out of the fullscreen chain class and skip the framebuffer walk for untouched textures (afce5b3)
  • feat: interpolate rendered frames between the engine's 30Hz logic ticks (86ad567)

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