github zolaware/reblue nightly-v0.76.76-d5a632a97-scdb4388f
reblue v0.76.76 dev nightly

latest releases: nightly-v1.3.1-da257a30b-sbd833a2a, nightly-v1.3.1-d85aae686-sbd833a2a, v1.3.1...
pre-releaseone month ago

Built against rexglue-sdk nightly-20260820-cdb4388f.

Changes since previous dev nightly (6ff9df82):

  • fix: reset repair mode once finished the first time (5a632a9)
  • fix: validate cached guest task handles by identity (d849f6c)
  • docs: update contributors (f3088d2)
  • bump .76 (1e11591)
  • Add setting to control upscaling of reflections (6785747)
  • feat: serve generated minimaps in towns and indoor maps (4954a0e)
  • refactor: expose BuildStageName and the area category enum from field (4513378)
  • fix: minimap marker blinking at 30hz (b4194ab)
  • docs: update README with hardware requirements (656f4a8)
  • fix: missing include for sfx.h (af0806f)
  • bump v0.76.75 (62b7a12)
  • Update README with new image (bc378ff)
  • fix: guarded chests stay marked until opened, and dg05 drops its commented-out gimmicks (5ca8286)
  • Fix contributor names in README (761cf5b)
  • refactor: tweaked timings for screen fade in/out for title menu config (947cd92)
  • refactor: screen fade in/out for title menu config (b717594)
  • feat: fade the title config menu in and out (2f64dec)
  • fix: center a one-line row description between the table and the footer (81c3ebf)
  • fix: drop ctrl+wasd movement alternates from the default binds (63ad609)
  • feat: keybind slots rebind by click and clear on hover with delete (a71213e)
  • fix: move dpad up into the controller compatibility band (68cc0f3)
  • refactor: engine sfx (dd39693)
  • Update README (a27154d)
  • ui: added sound effects (cf975cf)
  • fix: hud fade not working in towns (ff7d52b)
  • perf: surface pool keeps framebuffers and SRVs across reuse, hard ceiling, idle trim (ef347bb)

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