Built against rexglue-sdk nightly-20260820-cdb4388f.
Changes since previous dev nightly (6ff9df82):
- fix: reset repair mode once finished the first time (5a632a9)
- fix: validate cached guest task handles by identity (d849f6c)
- docs: update contributors (f3088d2)
- bump .76 (1e11591)
- Add setting to control upscaling of reflections (6785747)
- feat: serve generated minimaps in towns and indoor maps (4954a0e)
- refactor: expose BuildStageName and the area category enum from field (4513378)
- fix: minimap marker blinking at 30hz (b4194ab)
- docs: update README with hardware requirements (656f4a8)
- fix: missing include for sfx.h (af0806f)
- bump v0.76.75 (62b7a12)
- Update README with new image (bc378ff)
- fix: guarded chests stay marked until opened, and dg05 drops its commented-out gimmicks (5ca8286)
- Fix contributor names in README (761cf5b)
- refactor: tweaked timings for screen fade in/out for title menu config (947cd92)
- refactor: screen fade in/out for title menu config (b717594)
- feat: fade the title config menu in and out (2f64dec)
- fix: center a one-line row description between the table and the footer (81c3ebf)
- fix: drop ctrl+wasd movement alternates from the default binds (63ad609)
- feat: keybind slots rebind by click and clear on hover with delete (a71213e)
- fix: move dpad up into the controller compatibility band (68cc0f3)
- refactor: engine sfx (dd39693)
- Update README (a27154d)
- ui: added sound effects (cf975cf)
- fix: hud fade not working in towns (ff7d52b)
- perf: surface pool keeps framebuffers and SRVs across reuse, hard ceiling, idle trim (ef347bb)