Built against rexglue-sdk nightly-20260820-cdb4388f.
Changes since previous dev nightly (fd1b7f7f):
- feat: serve generated minimaps in towns and indoor maps (6ff9df8)
- refactor: expose BuildStageName and the area category enum from field (389c82c)
- fix: minimap marker blinking at 30hz (d4fdf21)
- docs: update README with hardware requirements (aee4ef6)
- fix: missing include for sfx.h (aea974b)
- bump v0.76.75 (d151358)
- Update README with new image (2f1be0b)
- fix: guarded chests stay marked until opened, and dg05 drops its commented-out gimmicks (54a402e)
- Fix contributor names in README (2d0ca9b)
- refactor: tweaked timings for screen fade in/out for title menu config (34d3679)
- refactor: screen fade in/out for title menu config (d8ebc96)
- feat: fade the title config menu in and out (f287698)
- fix: center a one-line row description between the table and the footer (c33f79f)
- fix: drop ctrl+wasd movement alternates from the default binds (ae60658)
- feat: keybind slots rebind by click and clear on hover with delete (69ee1f1)
- fix: move dpad up into the controller compatibility band (734cab4)
- refactor: engine sfx (14f123d)
- Update README (6872693)
- ui: added sound effects (6ed32b5)
- fix: hud fade not working in towns (31cb083)
- perf: surface pool keeps framebuffers and SRVs across reuse, hard ceiling, idle trim (879d8b4)
- cicd: drop push trigger for development nightly (55cab2a)
- workflow: fix publish release notes duplication (a613a99)