github zolaware/reblue nightly-v0.76.75-d6ff9df82-scdb4388f
reblue v0.76.75 dev nightly

latest releases: nightly-v1.2.1-d72be1ec4-s923c1a59, nightly-v1.2.1-dce0edadb-s1406e1b7, v1.2.1...
pre-release28 days ago

Built against rexglue-sdk nightly-20260820-cdb4388f.

Changes since previous dev nightly (fd1b7f7f):

  • feat: serve generated minimaps in towns and indoor maps (6ff9df8)
  • refactor: expose BuildStageName and the area category enum from field (389c82c)
  • fix: minimap marker blinking at 30hz (d4fdf21)
  • docs: update README with hardware requirements (aee4ef6)
  • fix: missing include for sfx.h (aea974b)
  • bump v0.76.75 (d151358)
  • Update README with new image (2f1be0b)
  • fix: guarded chests stay marked until opened, and dg05 drops its commented-out gimmicks (54a402e)
  • Fix contributor names in README (2d0ca9b)
  • refactor: tweaked timings for screen fade in/out for title menu config (34d3679)
  • refactor: screen fade in/out for title menu config (d8ebc96)
  • feat: fade the title config menu in and out (f287698)
  • fix: center a one-line row description between the table and the footer (c33f79f)
  • fix: drop ctrl+wasd movement alternates from the default binds (ae60658)
  • feat: keybind slots rebind by click and clear on hover with delete (69ee1f1)
  • fix: move dpad up into the controller compatibility band (734cab4)
  • refactor: engine sfx (14f123d)
  • Update README (6872693)
  • ui: added sound effects (6ed32b5)
  • fix: hud fade not working in towns (31cb083)
  • perf: surface pool keeps framebuffers and SRVs across reuse, hard ceiling, idle trim (879d8b4)
  • cicd: drop push trigger for development nightly (55cab2a)
  • workflow: fix publish release notes duplication (a613a99)

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