github zgauthier2000/fsr4-shader-performance-overrides reference-scenes-1
Reference frames for FSR 4 implementations (3 synthetic scenes, 1080p)

pre-release55 minutes ago

Reference frames for people building their own FSR 4 implementation who want to check it against the Windows DLLs. This is not an upscaler build. It holds pictures and input data only, no DLLs. For the upscaler builds, see the latest release.

Three synthetic scenes (generated by a script, not a game), each 12 frames from a reset, 1130x636 rendered to 1920x1080 (Balanced):

Archive Scene
fsr4-reference-ref1080_moving.7z moving objects
fsr4-reference-ref1080_wires.7z thin wires during a camera pan
fsr4-reference-ref1080_foliage.7z foliage

Each archive holds:

  • the inputs (color, motion, depth, jitter);
  • the true picture of each frame;
  • three outputs:
    • AMD's FSR 4.1.1 DLL (as on RX 7000);
    • AMD's FSR 4.1.2 Lite model, run in this project's local test harness, not AMD's own runtime;
    • this project's released 4.1.2l-lossy build (dll-2026-11-05). It is lossy: it changes the picture on purpose.
  • compare.py, which compares your frames with any of those outputs.

The README inside each archive gives every setting and file format. Controls (not included): this project's released exact build gives the FSR 4.1.1 frames byte for byte, and its released 4.1.2l-exact gives the Lite frames byte for byte.

The archives are solid 7z files (Windows 11 23H2 and later opens them natively; elsewhere use 7-Zip or 7z x). Checksums are in SHA256SUMS.

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