github z3xox/Tenkaichi3Decomp v0.1.31

latest releases: v0.1.39.6, v0.1.39.5, v0.1.39.4...
one month ago

Performance back, the competitive speed settled at 114%, and smaller online fixes.

Online: needs 0.1.29 or later for the matchmaking service. For 114% both players need 0.1.30 or later; a quick match hosted by a 0.1.30 runs at its 120%, one with a 0.1.29 at 100%. Both players always get the same speed.

Updating on Windows: replace every file of the old copy, not only the .exe.

Fixed

  • A large drop in frame rate since 0.1.25, on weaker graphics chips. The waterfall fix of 0.1.25 computed depth per pixel for everything that is drawn, which keeps a graphics chip from leaving out hidden pixels early. It is now done only where it can change the picture. On an integrated chip at 2x internal resolution, in the same recorded fight: 112 pictures a second in 0.1.24, 82 in 0.1.30, 103 now. The picture is the same bit for bit.
  • Online: the players' names were drawn over the intro. They are now shown only while the game draws the HUD.
  • Online: a player's name sat on the panel of a team's waiting fighters. The names are further in, and follow the HUD in a wide picture and in the "in the middle" HUD style.

Changed

  • The competitive speed is 114%, the value players settled on with the sliders of 0.1.30 as the match for 120% on the PAL version. Quick matches run at it and the Host tab's "Game speed" starts from it.
  • Music is no longer changed by the game speed. Looping music and a stage's background sound play as they are at any speed. "Music follows game speed" (F1, Audio) brings back the behaviour of 0.1.30. Spoken lines and jingles always follow the game.

New

  • Your online name is remembered between runs.

Known

  • About 8% of the frame rate of 0.1.24 is still missing on such chips: the cost of the waterfall fix itself.
  • Matches through the relay may drop, as in 0.1.29: not looked into further yet.

Tested

Performance: the published 0.1.24 and 0.1.30 against this build, offscreen on an integrated chip; pictures compared with the change on and off in a fight and in the waterfall scene, on Vulkan and on OpenGL. Speed: connected pairs without a window, this build hosting at 114% with itself and with the published 0.1.30 (both at 114%) and 0.1.29 (both at 100%). Music: the music player's output at 114% and 120% with the box off (the original, sample for sample) and on. The saved name: read back from a settings file, in a screenshot. The names with the HUD: the signal against screenshots of a recorded offline fight.

Not tested: the names' new place and their absence in an intro in a real online match (nobody has seen either yet); the frame rate on a display or on any other chip; anything on Windows.

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