github z3xox/Tenkaichi3Decomp v0.1.25

latest releases: v0.1.38.7, v0.1.38.6, v0.1.38.5...
13 days ago

Do not tick the V-sync box in this version with the Vulkan renderer: it closes the game. Fixed in 0.1.26.

A day of reports from players: quitting, the settings window, sound, and a batch of picture faults.

Online: the connection format is unchanged, so this release connects to 0.1.16 and later. A match between this release and an older one was not tried; both players on the same release is the safe choice.

Updating on Windows: replace every file of the old copy, not only the .exe. A copy with the new program beside older files crashed the moment an online match started (see Fixed).

New

  • Esc asks before it closes the game. Esc outside the settings window used to quit at once. It now asks "Close the game?" with Exit and Cancel; Esc again takes the question away. The window's own close button still closes at once.
  • An "Exit game" button at the bottom of the settings window, on every tab.
  • More of the settings window works from a controller. Circle / B closes it, L1 / R1 switch tabs, and any connected controller works it, also one plugged in after the game started (before, only the first one found at start).
  • V-sync (F1, Video; off by default). Turn it on if the picture tears. It adds a little delay, which is why it is off unless you ask for it.
  • Smooth motion backs off on a machine that cannot keep up. Every in-between picture costs as much as a real one, and they were shown whatever they cost, so on a weak graphics chip the whole game slowed down and each in-between picture stayed on screen long enough for its flaws to be seen (reported as "characters go 2D and glitch"). The game now shows fewer of them, or none, while the machine is behind, and more again when there is room.

Fixed

  • Music turned the voices down. The Music slider was applied to everything that is streamed: the songs, but also voices and the stage's background sound. It now reaches the music only; "Sound effects and voices" reaches the rest, and moving it changes voices that are already playing.
  • Windows: a crash when an online match starts. Seen on a copy that had the new .exe beside the .exe.mem file of an older release. That file tells the game where its own variables are and must belong to the program next to it. The game now checks, and if the file is another release's it says so on screen and plays online without rollback instead of crashing.
  • Online: the opponent's aura showed through scenery. While the opponent charged behind a tree or a building, a dark shape sat on it where they stood. An online match now treats effects the way each half of a split screen does: the ones meant for the fighter you follow are drawn for your fighter only.
  • A missing triangle in a waterfall (Ruined Earth), a different one as the camera moved. Depth is now kept as whole numbers per pixel, as the PS2 keeps it, so a surface laid onto scenery is drawn over it everywhere.
  • Smooth motion: the wall at the edge of the map tore when flying along it. The wall is now drawn for an in-between picture from the game's own description of it, instead of from the pieces the game had already cut off at the screen's edges.
  • Smooth motion: a distant waterfall jumped sideways for one picture now and then while the camera moved. It happened whenever the water's animation changed its texture.
  • A flat blue triangle across the picture after leaving the water, at 16:9. A ripple ring that had grown far past the size of the map was still being drawn; with the wider view it came out as a large flat shape for a couple of seconds.
  • Binding a controller button pressed its own row again, so the next button was taken too. The controller no longer works the window while a binding is being taken, and a binding waited for from a controller ends by itself after five seconds if nothing is pressed.

Known

  • With Smooth motion on, where both fighters stand at the same stretch of the map's edge, the wall's shading differs slightly from the original there. With it off the wall is the game's own, untouched.
  • A glow that stops in a straight line on the ground (a charge or an explosive wave while standing) is how the game draws it; PCSX2 shows the same.
  • Smooth motion still has flaws of its own in fast movement (a limb out of place for one picture).

Tested

On Linux, on screen: the exit question and button, the settings window with a controller, the waterfall, the wall, the water at 16:9. By replaying recorded sessions and comparing pictures: each of the picture fixes, on an integrated graphics chip, with the same pictures from an Nvidia card's OpenGL renderer in one comparison. Two copies on one machine through the matchmaking service: they connect, with rollback.

Not tested: anything on Windows, including the crash fix (checked on Linux with a deliberately wrong file); the Music and voices sliders by ear; V-sync on a display; the aura fix and this release against an older one in a real online match; split screen with the wall fix.

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