Faster drawing, and a fix for a full stages folder.
Plays online against 0.1.10: nothing in what the two games send each other changed.
Faster
Less work per frame in a fight: about 11% less with Vulkan and 8% less with OpenGL, measured on a two-player split-screen fight. The picture is the same, byte for byte, in screenshots taken through a recorded session.
- Models are stored once per vertex with a list of triangles, instead of every vertex three times (11 MB a frame built and sent to the graphics card in a split-screen fight).
- Drawing commands are read where they lie instead of being copied first.
- The check for changed textures runs at twice the pace on 64-bit builds.
Fixed
Only 24 of 26 added stages were listed. With every stage of the disc unlocked, the stage select had room for 60 entries. It has room for all 62 now. 26 is still the limit; further files in the stages folder are ignored.
Installing
Unpack, run the setup program in the folder and give it your own disc image (USA, SLUS-21678). Nothing of the game is included. To keep an installed copy, unpack over it.