github yuzu-emu/yuzu-mainline mainline-0-700
yuzu 700

16 months ago

Changes:

  • 6f3982a "Merge Tagged PR 4836"
  • 7e272d3 Merge pull request #6575 from FernandoS27/new_settings
  • b5c3cb8 Merge pull request #6709 from ameerj/screenshot-path
  • 98b26b6 Merge pull request #6585 from ameerj/hades
  • 9dd35b7 main: Fix screenshot filepath construction
  • c2aaf51 Merge pull request #6699 from lat9nq/common-threads
  • eb61824 common: Publically link to pthreads
  • 7f13104 shader: Support out of bound local memory reads and immediate writes
  • a55ff22 vulkan/blit_image: Commit descriptor sets within worker thread
  • f6796ca vulkan_device: Blacklist Volta and older from VK_KHR_push_descriptor
See More
  • 594ea29 cmake: Remove unused code in GenerateSCMRev.cmake
  • a741513 qt: Remove "experimental" from asynchronous shader building UI
  • 3c6d440 Revert "renderers: Disable async shader compilation"
  • 8381490 opengl: Fix asynchronous shaders
  • 258f355 shader_environment: Receive cache version from outside
  • 4a82450 cmake: Remove shader cache version
  • 56478bc shader: Fix disabled attribute default values
  • c952828 gl_device: Simplify GLASM setting logic
  • 56c30dd glsl: Simplify FCMP emission
  • 79d2684 glsl: Update TessellationControl gl_in
  • e1ed218 renderer_opengl: Use ARB_separate_shader_objects
  • fc7bed2 shader: Implement ISETP.X
  • bf2956d shader: Avoid usage of C++20 ranges to build in clang
  • 94af0a0 glsl: Clamp shared mem size to GL_MAX_COMPUTE_SHARED_MEMORY_SIZE
  • 8c166c6 gl_shader_cache: Properly implement asynchronous shaders
  • 49946cf shader_recompiler, video_core: Resolve clang errors
  • 4e4b877 main: Update Shader Cache menu options
  • 41493fb renderers: Fix clang formatting
  • 2235a51 shader: Manually convert from array to bitset instead of using bit_cast
  • 8390286 renderers: Disable async shader compilation
  • be54aad maxwell_to_vk: Add R16_SNORM
  • 18fb9bd configure_graphics: Mark SPIR-V as Experimental, Mesa only
  • 41c6cb7 glsl: Fix tracking of info.uses_shadow_lod
  • 11f04f1 shader: Ignore global memory ops on devices lacking int64 support
  • 55233c2 vulkan_device: Add missing include algorithm
  • 7277d7f vulkan_device: Blacklist ampere devices from float16 math
  • 57f222c dual_vertex_pass: Clang format
  • dbee32d gl_shader_cache: Fixes for async shaders
  • 57171b2 vulkan_device: Enable VK_EXT_extended_dynamic_state on RADV 21.2 onward
  • 8722668 emit_spirv: Workaround VK_KHR_shader_float_controls on fp16 Nvidia
  • 1b27a2b configure_graphics: Re-order vulkan device populating
  • 2e5af95 shader: GCC fmt 8.0.0 fixes
  • b9069c7 shader: Account for 33-bit IADD3 scenario
  • b21bf79 shader: Only apply shift on register mode for IADD3
  • fba6bd9 vk_rasterizer: Workaround bug in VK_EXT_vertex_input_dynamic_state
  • 5643a90 shader: Fix disabled and unwritten attributes and varyings
  • 65daec8 glsl: Fix shared and local memory declarations
  • 8289eb1 opengl: Implement LOP.CC
  • f94f0be vk_graphics_pipeline: Implement smooth lines
  • 57a8921 vk_graphics_pipeline: Implement line width
  • 5b2b063 spirv: Fix code emission when descriptor aliasing is unsupported
  • fb9b178 video_core: Enable GL SPIR-V shaders
  • 1152d66 general: Add setting shader_backend
  • 00fa09d glsl: Declare local memory in main
  • f735241 glsl: Add passthrough geometry shader support
  • 8612b5f shader: Use std::bit_cast instead of Common::BitCast for passthrough
  • 8a3427a glasm: Add passthrough geometry shader support
  • 7dafa96 shader: Rework varyings and implement passthrough geometry shaders
  • 4f052a1 vk_graphics_pipeline: Implement conservative rendering
  • ecd6b43 shader: Only verify shader when graphics debugging is enabled
  • 395bed3 shader: Unify shader stage types
  • 257d2aa lower_int64_to_int32: Add missing include
  • fb166b5 shader: Emulate 64-bit integers when not supported
  • d8d5501 shader: Add int64 to int32 lowering pass
  • 04ef216 shader: Teach global memory base tracker to follow vectors
  • 97e80dd shader: Add constant propagation to integer vectors
  • 27ca8a0 glsl: Better IAdd Overflow CC fix
  • 4397053 shader: Remove IAbs64
  • bc6e399 glsl: Fix IADD CC
  • a753682 shader_recompiler: Fix IADD3 input partitioning
  • 808ef97 shader: Move loop safety tests to code emission
  • 3877918 gl_graphics_pipeline: Fix assembly shaders check for transform feedbacks
  • cbce9dd glsl: Remove frag color initialization
  • 3a2dd1b glasm: Implement SetAttribute ViewportMask
  • 9bd0531 gl_graphics_pipeline: Inline hash and operator== key functions
  • f5db8c7 gl_shader_cache: Check previous pipeline before checking hash map
  • 218dedc gl_graphics_pipeline: Port optimizations from Vulkan pipelines
  • 1c648f1 emit_glsl_special: Skip initialization of frag_color0
  • 1d182fc shader: Calibrate loop safety threshold
  • df9b7e1 buffer_cache: Fix debugging leftover
  • cfbc858 glsl: Add missing ; in EmitSetSampleMask
  • 838d7e4 buffer_cache: Fix size reductions not having in mind bind sizes
  • 9e066dc glsl: Fix output varying initialization when transform feedback is used
  • fcff19e shaders: Allow shader notify when async shaders is disabled
  • a036521 texture_pass: Fix is_read image qualification
  • 0cd08b3 shader: Align constant buffer sizes to 16 bytes
  • 59fead3 spirv: Properly handle devices without int8 and int16
  • b5e7860 spirv: Handle small storage buffer loads on devices with no support
  • ca67077 vk_graphics_pipeline: Use VK_KHR_push_descriptor when available
  • ccbd24f glsl: Fix cbuf component indexing bug falback
  • 1091995 shader: Simplify MergeDualVertexPrograms
  • 374eeda shader: Properly manage attributes not written from previous stages
  • 892b8aa glsl: Only declare fragment outputs on fragment shaders
  • 0ffea97 shader: Split profile and runtime info headers
  • cbbca26 shader: Add support for native 16-bit floats
  • 376aa94 shader: Rename maxwell/program.h to translate_program.h
  • 69f9b97 vulkan_device: Blacklist VK_EXT_vertex_input_dynamic_state on Intel
  • 12ef06b glsl: Obey need_declared_frag_colors to declare and initialize all frag_color
  • d36f667 glsl: Address rest of feedback
  • c5dfa0b glsl: Move gl_Position/generic attribute initialization to EmitProlgue
  • 3b339fb glsl: Conditionally use fine/coarse derivatives based on device support
  • 6eea88d glsl: Cleanup/Address feedback
  • 74f6837 gl_shader_cache: Implement async shaders
  • ae4e452 glsl: Add Shader_GLSL logging
  • 6c6a451 glsl: Add LoopSafety instructions
  • a0d0704 glsl: Conditionally add EXT_texture_shadow_lod
  • 5e7b2b9 glsl: Add stubs for sparse queries and variable aoffi when not supported
  • 6aa1bf7 glsl: Implement legacy varyings
  • ff3de0f gl_shader_cache: Remove const from pipeline source arguments
  • 413eb69 gl_shader_cache: Move OGL shader compilation to the respective Pipeline constructor
  • 39c2966 glsl: Minor cleanup
  • 427a259 glsl: Fix Cbuf getters for F32 type
  • 7c82f20 glsl: Add immediate index oob checking for Cbuf getters
  • 84c86e0 glsl: Refactor GetCbuf functions to reduce code duplication
  • e81c73a glsl: Address more feedback. Implement indexed texture reads
  • 7d89a82 glsl: Remove Signed Integer variables
  • 4759db2 glsl: Address Rodrigo's feedback
  • 85399e1 glsl: Reorganize backend code, remove unneeded [[maybe_unused]]
  • e7c8f89 glsl: Implement SampleId and SetSampleMask
  • d1a68f7 glsl: Add gl_PerVertex in for GS
  • a926695 glsl: Use existing tracking for enabling EXT_shader_image_load_formatted
  • 14bd73d glsl: Enable early fragment tests
  • 6650c47 gl_rasterizer: Add texture fetch barrier for fragments
  • 3f31a54 glsl: Implement more attribute getters and setters
  • 8bb8bbf glsl: Implement fswzadd
  • c542204 glsl: Implement indexed attribute loads
  • 2a504b4 glsl: Conditionally add GL_ARB_sparse_texture2
  • 970fc39 glsl: Rebase fixes
  • fc0db61 glsl: Conditionally use GL_EXT_shader_image_load_formatted
  • fb83906 glsl: Remove output generic indexing for geometry stage
  • 2581060 glsl: Allow dynamic tracking of variable allocation
  • 4659034 glsl: Implement barriers
  • 421847c glsl: Implement image atomics and set layer
  • d41aef0 glsl: Fix image gather logic
  • 35e78d5 glsl: Add cbuf access workaround for devices with component indexing bug
  • 747b855 glsl: Use textureGrad fallback when EXT_texture_shadow_lod is unsupported
  • d12f2b8 emit_glsl_image: Use immediate offsets when possible
  • 0a0b0a7 glsl: Fix <32-bit SSBO writes
  • 34fdb64 glsl: Cleanup and address feedback
  • 5355568 glsl: Refactor Global memory functions
  • a68fabf glsl: Increase NUM_VARS that can be allocated
  • 8d8ce24 glsl: Implement Load/WriteGlobal
  • af96960 glsl: Implement Images
  • 6577a63 glsl: skip gl_ViewportIndex write if device does not support it
  • f4799e8 glsl: Implement transform feedback
  • 31147ff glsl: Yet another gl_ViewportIndex fix attempt
  • 9f3970f glsl: Add gl_ViewportIndex out attribute
  • fc29de7 emit_glsl_context_get_set: Remove unused function
  • 59576b8 glsl: Fix precise variable declaration
  • 8c684b3 glsl: Implement tessellation shaders
  • c7d085b glsl: Implement ImageGradient and other texture function variants
  • 68d075d glsl: Fix atomic SSBO offsets
  • 19247ba glsl: Implement geometry shaders
  • df53046 glsl: Use NotImplemented macro with function name output
  • 3a024b3 glsl: Implement gl_ViewportIndex
  • b756122 glsl: SHFL fix and prefer shift operations over divide in glsl shader
  • e103669 glsl: Implement precise fp variable allocation
  • 14bfb47 HACK glsl: Write defaults to unused generic attributes
  • 4b5a4ea glsl: Fix ssbo indexing and name shadowing between shader stages
  • 8ec0028 glsl: implement set clip distance
  • 9f3ffb9 glsl: Rework var alloc to not assign unused results
  • 1269a0c glsl: Rework variable allocator to allow for variable reuse
  • 9ccbd74 glsl: Fix ATOM and implement ATOMS
  • 68ef380 glsl: Use gl_SubGroupInvocationARB
  • e35ffbb glsl: Implement VOTE for subgroup size potentially larger
  • 770b754 glsl: Implement VOTE
  • 181a4ff glsl: Implement ST{LS}
  • 57d354b glsl: Implement more instructions used by SMO
  • 7df0815 glsl: Implement more instructions used by SMO
  • 80eec85 glsl: Fix GetAttribute return values
  • 1542f31 glsl: minor cleanup
  • 005eecf glsl: Fix and implement rest of cbuf access
  • 3047eb6 glsl: Implement TXQ and other misc changes
  • 5fd9278 glsl: TLD4 implementation
  • 697eacd glsl: Implement TLD instruction
  • e4ba755 glsl: Implement TEXS
  • 59a692e glsl: Cleanup texture functions
  • c9a2585 shader_recompiler: GCC fixes
  • 7619b7d glsl: Implement TEX depth functions
  • 55e0211 glsl: Implement TEX ImageSample functions
  • b98de76 glsl: Rework Shuffle emit instructions to align with SPIR-V
  • 8ba814e glsl: Better Storage access and wip warps
  • 86d4a05 glsl: Fix integer conversions, implement clamp CC
  • 21797ef glsl: Implement IADD CC
  • 453cd25 glsl: SSBO access fixes and wip SampleExplicitLod implementation.
  • f6bbc76 glsl: WIP var forward declaration
  • 2a71333 glsl: Fix bindings, add some CC ops
  • 6674637 glsl: remove unused headers
  • a752ec8 glsl: Implement derivatives and YDirection
  • ed14d31 glsl: Fix non-immediate buffer access
  • d171083 glsl: textures wip
  • 3d086e6 glsl: Implement some attribute getters and setters
  • 5399906 glsl: Track S32 atomics
  • b95716e glsl: Update phi node management
  • 67f881e glsl: Fix floating point compare ops
  • bd24fa9 glsl: Query GL Device for FP16 extension support
  • 3482df1 glsl: Simply FP storage atomics
  • 9cc1b8a glsl: F16x2 storage atomics
  • 11ba190 glsl: Revert ssbo aliasing. Storage Atomics impl
  • e99d01f glsl: implement phi nodes
  • 3d9ecbe glsl: Wip storage atomic ops
  • df793fc glsl: Implement FCMP
  • cdde730 glsl: Add a more robust fp formatter
  • ac7b0eb glsl: More FP fixes
  • 3064bde glsl: FP function fixes
  • 65c6f73 glsl: More FP instructions/fixes
  • 5e9095e glsl: Add many FP32/64 instructions
  • 53667dd glsl: Fixup build issues
  • ef7bd53 glsl: Implement more Integer ops
  • 266a3d6 glsl: Implement BF*
  • 0f40b0e glsl: Implement a few Integer instructions
  • fb75d12 glsl: Use std::string_view for Emit function args.
  • 115c162 glsl: Pass IR::Inst& to Emit functions
  • 78f5eb9 glsl: INeg and IAdd negate tests
  • e221bac glsl: Reusable typed variables. IADD32
  • faf4cd7 glsl: Fix program linking and cbuf
  • 64337f0 glsl: Fix "reg" allocing
  • eaff103 glsl: Initial backend
  • 3d822fa spirv: Reduce log severity of mismatching denorm rules
  • 7ac55c2 shader: Fix loop safety to SSA pass
  • 8fb2048 vk_rasterizer: Exit render passes on fragment barriers
  • dbf7cb9 vk_graphics_pipeline: Fix path with no VK_EXT_extended_dynamic_state
  • 94e751f buffer_cache: Invalidate fast buffers on compute
  • 61cd7dd shader: Add logging
  • 373f75d shader: Add shader loop safety check settings
  • 487057b shader: Comment why the array component is not read in TMML
  • ba3bdf1 vulkan_device: Enable VK_EXT_vertex_input_dynamic_state
  • 41cca8b vk_pipeline_cache: Skip cached pipelines with different dynamic state
  • 5445799 main: Fix Open Transferable Shader Cache context item
  • 3c125d4 tmml: Remove index component from coords vec
  • ea038d6 vulkan: Add VK_EXT_vertex_input_dynamic_state support
  • cb78a1b shader: Reorder shader cache directories
  • 3025b2f vk_rasterizer: Implement first index
  • d554778 vulkan: Use VK_EXT_provoking_vertex when available
  • d52bacf spirv/convert: Catch more signed operations oversights
  • 8554a64 spirv/convert: Catch more broken signed operations on Nvidia OpenGL
  • cd84273 gl_buffer_cache: Use unorm internal formats for snorm texture buffer views
  • 5befc0b shader_environment: Fix local memory size calculations
  • 60a96c4 buffer_cache: Fix copy based uniform bindings tracking
  • 15bdd27 shader_environment: Add shader_local_memory_crs_size to local memory size
  • 7eaa74a gl_texture_cache: Create image storage views
  • b1ed64a gl_shader_util: Move shader utility code to a separate file
  • 12fe721 gl_shader_cache: Store workers in shader cache object
  • cffd471 vk_pipeline_cache,shader_notify: Add shader notifications
  • 48aad8d vk_pipeline_cache: Add asynchronous shaders
  • 2a0aeaa vk_rasterizer: Flush work on clear and dispatches
  • c736b9f DMA: Restrict optimised path for BlockToLinear further.
  • f45f7b5 vk_swapchain: Handle outdated swapchains
  • 562af30 shader: Fix VertexA Shaders.
  • ec9a788 shader: Add 2D and 3D variants to SUATOM and SURED

This list of changes was auto generated.

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