github yuzu-emu/yuzu-mainline mainline-0-272
yuzu 272

2 years ago

Changes:

  • 7d030bc "Merge Tagged PR 1340"
  • a55f81a "Merge Tagged PR 1703"
  • 22369df Merge pull request #4031 from Morph1984/fix-gs-outputs
  • 624def4 Merge pull request #4044 from ogniK5377/handle-not-signalled-err
  • 34d4abc Merge pull request #4009 from ogniK5377/macro-jit-prod
  • c0d2e32 Downgrade "handle not signaled" error to trace
  • eca3d16 Default init labels and use initializer list for macro engine
  • 1b64fae Merge pull request #4039 from FearlessTobi/port-5376 [ emu/citra#5376 ]
  • c647999 Merge pull request #4012 from ReinUsesLisp/mipmap-overlaps
  • 411f552 Mark parameters as const
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  • aaa4822 Actually save the input when clearing/resetting to default
  • 623b93a Merge pull request #4014 from ReinUsesLisp/astc-nvidia
  • 23d3e4a Merge pull request #4032 from VolcaEM/xpad
  • 597d8b4 Merge pull request #4006 from ReinUsesLisp/squash-ubos
  • 9a0c145 Merge pull request #4016 from ReinUsesLisp/invocation-info
  • c5de3c1 Merge pull request #4033 from ReinUsesLisp/vk-r16ui
  • 3a20e74 Pass by reference instead of copying parameters
  • 3a59e72 maxwell_to_vk: Add R16UI image format
  • 4511502 Merge pull request #4001 from ReinUsesLisp/avoid-copies
  • bb6d936 Merge pull request #3998 from ReinUsesLisp/init-3d
  • 74f2e5f gl_shader_decompiler: Declare gl_Layer and gl_ViewportIndex within gl_PerVertex for vertex and tessellation shaders
  • 70188d6 gl_shader_decompiler: Fix geometry shader outputs for Intel drivers
  • 3a6714a Merge pull request #4005 from ReinUsesLisp/g24r8
  • 6c0b1a9 Merge pull request #3996 from ReinUsesLisp/front-faces
  • 8c84a7e Clang-format
  • 4d10d31 hid: Stub GetXpadIDs
  • 0ee310e gl_device: Avoid devices with CAVEAT_SUPPORT on ASTC
  • ee21e4e glsl: Squash constant buffers into a single SSBO when we hit the limit
  • e68ee43 Merge pull request #3930 from ReinUsesLisp/animal-borders
  • 104b334 Update CMakeLists.txt
  • 0ac8848 Update CMakeLists.txt
  • edbf314 Merge pull request #3958 from FernandoS27/gl-debug
  • f7debca Merge pull request #3999 from ReinUsesLisp/opt-tex-cache
  • a280822 Merge pull request #4025 from Morph1984/intel-proprietary-compute
  • bb8ef38 gl_device: Enable compute shaders for Intel proprietary drivers
  • f2d1aa9 shader/other: Fix hardcoded value in S2R INVOCATION_INFO
  • 1ee1a5d texture_cache: More relaxed reconstruction
  • 8118ea1 Favor switch case over jump table
  • b032ebd Implement macro JIT
  • e454f7e texture_cache: Only copy textures that were modified from host
  • dd70e09 texture_cache: Reload textures when number of resources mismatch
  • 5b37cec texture_cache: Handle overlaps with multiple subresources
  • fc153f6 format_lookup_table: Implement G24S8 format as S8Z24
  • 3b2dee8 buffer_cache: Avoid copying twice on certain cases
  • b8b6f94 texture_cache: Use unordered_map::find instead of operator[] on hot code
  • d2b2557 texture_cache: Use small vector for surface vectors
  • f3f056c maxwell_3d: Initialize line widths
  • 31eb658 maxwell_3d: Initialize polygon modes
  • 606a62d gl_rasterizer: Port front face flip check from Vulkan
  • efe7b74 fixed_pipeline_state: Remove unnecessary check for front faces flip
  • 4cff5dd OpenGL: Enable Debug Context and Synchronous debugging when graphics debugging is enabled.
  • 91dddca vk_rasterizer: Implement constant attributes
  • cf6a40f vk_rasterizer: Remove buffer check in attribute selection

This list of changes was auto generated.

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