Changes:
- 60027e6 "Merge Tagged PR 1012"
- 0bd9ded "Merge Tagged PR 1340"
- e69c5c9 "Merge Tagged PR 1703"
- ca772d3 "Merge Tagged PR 3366"
- b5bbe7e Merge pull request #3282 from FernandoS27/indexed-samplers
- 2916c1b Merge pull request #3268 from CJBok/deadzone
- 69a6796 Merge pull request #3284 from CJBok/hid-fix
- bb8eb15 Shader_IR: Address feedback.
- 806f569 Shader_IR: Change name of TrackSampler function so it does not confuse with the type.
- 3919b7b Shader_IR: Corrections, styling and extras.
See More
- 37b8504 Shader_IR: Correct Custom Variable assignment.
- 7c530e0 Shader_IR: Propagate bindless index into the GL compiler.
- 3c34678 Shader_IR: Implement Injectable Custom Variables to the IR.
- 2b02f29 GL Backend: Introduce indexed samplers into the GL backend
- 037ea43 Shader_IR: deduce size of indexed samplers
- f4603d2 Shader_IR: Setup Indexed Samplers on the IR
- 603c861 Shader_IR: Implement initial code for tracking indexed samplers.
- 64496f2 Shader_IR: Address Feedback
- b97608c Shader_IR: Allow constant access of guest driver.
- dc5cfa8 Shader_IR: Address Feedback
- 74aa7de Guest_driver: Correct compiling errors in GCC.
- 1e4b6be Shader_IR: Store Bound buffer on Shader Usage
- c921e49 GPU: Implement guest driver profile and deduce texture handler sizes.
- 635deb7 Moved analog direction logic to sdl_impl
- 231d9c1 Corrected directional states sensitivity
- 83be9fc Merge remote-tracking branch 'upstream/master'
- ae7fd01 hid: Fix analog sticks directional states
- 2fa9a96 const correction
- 90f9c83 clang
- 351e3fb Update configure_input_player.cpp
- 4a566b9 Added deadzone controls for sdl engine at input settings
This list of changes was auto generated.