github yuzu-emu/yuzu-mainline mainline-0-110
yuzu 110

2 years ago

Changes:

  • 839fd49 "Merge Tagged PR 1012"
  • 567ac86 "Merge Tagged PR 1340"
  • 520a34f "Merge Tagged PR 1703"
  • d9d6be0 "Merge Tagged PR 2710"
  • 692b381 "Merge Tagged PR 2945"
  • e976d0e Merge pull request #3241 from ReinUsesLisp/gl-shader-cache
  • 1e76655 Merge pull request #3238 from ReinUsesLisp/vk-resource-manager
  • 0f3ac9c Merge pull request #3203 from FernandoS27/tex-cache-fixes
  • 3dc585d Merge pull request #3237 from ReinUsesLisp/vk-shader-decompiler
  • 218ee18 Texture Cache: Improve documentation
See More
  • a391658 Texture Cache: Address Feedback
  • 51c9e98 Texture Cache: Add HLE methods for building 3D textures within the GPU in certain scenarios.
  • aea978e Merge pull request #3230 from ReinUsesLisp/vk-emu-shaders
  • 27efcc1 Merge pull request #3240 from ReinUsesLisp/decomp-cond-code
  • 1e16023 gl_shader_cache: Update commentary for shared memory
  • 486c6a5 gl_shader_cache: Remove unused entry in GetPrimitiveDescription
  • af93909 vk_shader_decompiler: Use Visit instead of reimplementing it
  • e41da22 vk_resource_manager: Add entry to VKFence to test its usage
  • ec983a2 vk_reosurce_manager: Add assert for releasing fences
  • 6ddffa0 vk_resource_manager: Implement VKFenceWatch move constructor
  • 54747d6 vk_device: Add entry to catch device losses
  • 2a63b3b vk_shader_decompiler: Fix full decompilation
  • de918eb vk_shader_decompiler: Skip NDC correction when it is native
  • 485c21e vk_shader_decompiler: Normalize output fragment attachments
  • f4a25f8 vk_device: Add query for RGBA8Uint
  • abb33d4 vk_shader_decompiler: Update sirit and implement Texture AOFFI
  • b522977 renderer_vulkan/shader: Add helper GLSL shaders

This list of changes was auto generated.

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