Announcements
New collaborators
Welcome @absolutelynothelix who has joined as our newest collaborator! 🎉
Discord server
We have a discord server now! Join to chat with developers and other picom users.
Changelog
Notable features
- picom now uses dithering to prevent banding. Banding is most notable when using a strong background blur. (#952)
- Frame pacing. picom uses present feedback information to schedule new frames when it makes sense to do so. This improves latency, and replaces the
glFlush
andGL_MaxFramesAllowed=1
hacks we used to do for NVIDIA. (#968 #1156) - Some missing features have been implemented for the EGL backend (#1004 #1007)
Bug fixes
- Many memory/resource leak fixes thanks to @absolutelynothelix . (#977 #978 #979 #980 #982 #985 #992 #1009 #1022)
- Fix tiling of wallpaper. (#1002)
- Fix some blur artifacts (#1095)
- Fix shadow color for transparent shadows (#1124)
- Don't spam logs when another compositor is running (#1104)
- Fix rounded corners showing as black with the xrender backend (#1003)
- Fix blur with rounded windows (#950)
Build changes
- Dependency
pcre
has been replaced bypcre2
. - New dependency
xcb-util
. xinerama
is no longer used.
Deprecations
- The
kawase
blur method is removed. Note this is just an alias to thedual_kawase
method, which is still available. (#1102)
New first time contributors
@i-c-u-p @summaryInfo @EpsilonKu @Monsterovich @softmoth @tokyoneon78