github yell0wsuit/cuttherope-dx v2.29.0.3

latest releases: v2.50.1, v1.0.0-prerelease+39, v2.50.0...
3 months ago

Description

This update restores compatibility with older graphics processors on Windows. The Windows launcher selects OpenGL when Vulkan is unavailable.

We apologize for the problems caused by version 2.26.2.1.

This update also adds:

  • Support for chain ropes and axe objects from Cut the Rope: Time Travel.
  • Improved support and bug fixes for multi-candy levels.
  • More interactions between objects from different game mechanics.
  • Restart, window size, loading, and gameplay fixes.
  • [Development] Headless mode for automated gameplay tests.

Important

The Windows package contains Vulkan and OpenGL builds.

Start CutTheRope-DX.exe. The launcher selects Vulkan when a hardware Vulkan driver is available.

If Vulkan is unavailable, the launcher selects OpenGL.

Highlights

  • The Windows launcher automatically selects the Vulkan or OpenGL graphics backend.
  • Older graphics processors without Vulkan support can use the OpenGL graphics backend.
  • Adds chain ropes and axe objects from Cut the Rope: Time Travel.
  • Initial support for levels that contain both a split candy and an ordinary candy.
  • Win and loss checks now handle each candy separately.
  • Objects from different game mechanics can now interact more consistently.
  • The game no longer locks when pause and restart actions occur near the restart flash.
  • Windowed mode now uses the correct canvas size when the game starts.
  • Headless mode runs the game loop without a window for automated gameplay tests.

What's Changed

  • fix: don't truncate stashed dim time on pause to integer by @yell0wsuit in #279
  • feat: Allow the game to be run in headless mode by @yell0wsuit in #280
  • fix: Refactor level flow state and serialize restart input by @yell0wsuit in #281
  • fix: Allow more cross-game interactions and fix some bugs by @yell0wsuit in #271
  • refactor: Replace candy presence flags with a per-candy lifecycle by @yell0wsuit in #282
  • feat: Add chain rope and blade object from Cut the Rope: Time Travel by @yell0wsuit in #238
  • chore: Consolidate project properties by @yell0wsuit in #283
  • Bump Microsoft.NETCore.Jit from 1.0.7 to 1.0.12 by @dependabot[bot] in #268
  • fix: reshape the canvas when the window is first sized by @yell0wsuit in #285
  • feat: Add backend selector launcher by @yell0wsuit in #286

Full Changelog: v2.26.2.1...v2.29.0.3

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