4.22.0
Invisible units no longer invisible to their own civ
Remember last civilopedia position
New game screen: Start fresh if the latest game start is erroring
When selecting custom maps, don't overwrite the ruleset if the current mods are a superset of the map's required mods
By unciv-loof:
- Automation setting for specialist control in new cities
- Set default max coast extension to 3 instead of 2
By JN0V:
- Add countable 'Known [civFilter] Civilizations'
- Victories can carry uniques, and decide who may achieve them
- Add victory milestone 'Have at least [amount] [countable]'
- Fix possible crash when scrolling to the selected construction queue entry
By LouisDeconinck:
- Fix terrain changes from gifted improvements
- Fix health of units recruited from encampments
fix: prevent owned roads from being charged as neutral roads - By mvanhorn
fix mod translation not enabled in restored new game screen - By finalpatch
AStar correctly paths around allies - By Ambeco