4.19.15
More explicit warning about large maps causing memory crashes
Catch base terrains with occursOn in ruleset validation
Removing improvement-creating buildings where the no city tile has the improvement, no longer crashes
Cities can attack revealed invisible units
By Ambeco:
- Adding alternate pathing algorithm
- Jungles again no longer spawn on hills
- MapGeneration ignores rareFeatures when placing normal tiles
Add max(), min() functions to countable expressions - By AutumnPizazz