4.11.19
New unique trigger: '<upon expending a [mapUnitFilter] unit>'
Console:
city addtile <cityName>
takes an optional[radius]
parameterciv addtech
/civ removetech
commands
By SomeTroglodyte:
- Use Events for moddable, floating 'Tutorials'!
- Allow EmpireOverview persistence across game launches
- Moddable images for special characters
By tuvus:
- Moddable city ranges
- Extra Civ and Spy moddability