Changes:
- Added option to change encoding thread priority (between 0x8 to 0x3f) to avoid slowing down the game and causing audio crackling
- Added optional memcpy method from PabloMK7 NTR 3.6.1 for screen capture
- NTR menu should no longer cause CPP to disengage, or games to hang. Using functions from Luma3DS to pause the game when the menu is open.
- Added a bunch of code from the current libctru to wait for vblank when overlay callback is not available.
Source: