github xiao-villamor/PrintStash v0.7.1
v0.7.1 — Bulk upload & large-library stability

latest releases: v0.11.2, v0.11.1, v0.11.0...
one month ago

0.7.1

Added

  • Bulk & whole-folder upload (#26) — upload many files at once, or a whole folder, and the folder structure is preserved as nested collections instead of being flattened into one.
  • Memory tuning for small / busy servers — new optional settings: VAULT_MAX_RENDER_JOBS (1) caps how many mesh renders run at once and shares the RAM budget across them; VAULT_MESH_RENDER_FACE_CHUNK_SIZE (200,000) bounds the renderer's peak memory; VAULT_USE_EMBEDDED_3MF_PREVIEW_FOR_LARGE_FILES (on) skips the costly XML parse for large 3MF files by using their embedded slicer preview.

Fixed

  • Library scans no longer run out of memory on large libraries (#29) — building on the 0.7.0 caps (#24): files too large for the host's available RAM are skipped safely (still indexed, and 3MF keeps its embedded preview); the cap is now RAM-aware and honours the cgroup/Docker memory limit, not just host RAM; thumbnails render in float32 and process faces in chunks so peak render memory is bounded; and freed memory is returned to the OS between files so a long scan stops only ever climbing. A format-blind byte-size backstop (VAULT_MESH_MAX_LOAD_MB, 200 MB) catches files the triangle estimate can't size up (e.g. a compressed 3MF whose mesh it can't read).
  • "All Models" shows the real library total (#30) — the counter only reflected models sitting at the top level, so a library organised entirely into folders showed 0. It now counts the whole, access-scoped library.

Notes

  • No schema changes.
  • New configuration (all optional, with defaults): VAULT_MESH_MAX_LOAD_MB (200), VAULT_MESH_MEMORY_BUDGET_FRACTION (0.5 — 0.300.35 is safer on production hosts running other workloads), VAULT_MAX_RENDER_JOBS (1), VAULT_MESH_RENDER_FACE_CHUNK_SIZE (200000), VAULT_USE_EMBEDDED_3MF_PREVIEW_FOR_LARGE_FILES (true). See the configuration docs.

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