Changelog
- Improved Build Experimental Script
- Better changelog
 
- Update FullscreenImageWindow.cs
- Changed from Uniform to Uniform to Fill
 
- GameDetailsEditor UI Text change
- Moved embedded text into Resource for proper translations
 
- Improved LocalizationHelper
- Now it should always use English as backup in case some values are missing
 
- Bugfix regarding empty Compatibility Page
- Now it will properly not show the option if there is no compatibility page
 
- Reworked GameDetailsEditor UI
- Now it uses ViewModel
 
- Improved artwork caching
- Should load quicker and be more memory efficient
 
- Updated cached artwork extension
- Now it mimics the original artwork extension
 
- Fixed a bug with incomplete path
- Bugfix
- Fixed a bug where ConvertArtwork wasn't getting full save path
 
- UI Improvement
- Changed from Primary to Secondary (works better with Light Theme)
 
- Added toggle between stable and experimental builds
- Currently it's always enabled
 
- Improvement to loading screen
- Added loading screen to games launched from shortcuts (This required some tweaking with app startup)
 
- Optimization and UI improvements
- When launching the game it'll show game's background for 2 seconds before showing the emulator
 
- Added NVIDIA Driver Settings
- Currently using NvAPIWrapper