This version is intended to test Virtual Emulation. Download links and instructions can be found here:
https://github.com/x360ce/x360ce/wiki/Beta-Testing
Important: x360ce.exe version 4 works differently from old version 3. Version 4 creates "Virtual Xbox 360 Controller" inside your Windows operating system when running. Version 4 is no longer use INI or DLL files inside the game folder. This allows for x360ce.exe to support more modern games. You must minimise (not close) x360ce.exe version 4 during the game to make sure that it can constantly update "Virtual Xbox 360 Controller".
Changes:
v4.14.15.0 (2020-10-10)
- Fixed: Crash when configuring HID Guardian when Device Id is missing.
v4.14.14.0 (2020-10-08)
- Fixed: Crash when adding new device to map.
- Fixed: Crash when loading settings.
- Fixed: Crash when Error logs folder is missing during first start.
- Fixed: App was not able to receive controller settings if server changed.
- Updated: Use of device buffer data to check for missed button clicks between states.
- New: Option which allows to choose between automatic and manual HID Guardian configuration.
v4.14.9.0 (2020-09-21)
- Fixed: App configuration, which will ask for elevated permissions properly.
v4.14.8.0 (2020-09-20)
- Fixed: Ask administrative permission for app for hiding/unhiding controllers.
- Fixed: Hide and unhide correct controllers on app start and shutdown.
- Fixed: High use of CPU resources due to the manager.IsDeviceAttached(ud.InstanceGuid) method.
- Fixed: Remove and rescan just controller interface now, which is enough for HID Guardian.
- Fixed: Check HID Guardian installation and help to install.
- Fixed: Crash when hiding device with missing Hardware ID.
- Fixed: Virtual controllers were incorrectly available on MapDeviceToControllerForm.
- Fixed: Hide checkbox was available for devices which should not be hidden i.e. mouse, keyboard, system.
- Updated: Automatically hide mapped DirectInput controllers and show unmapped (HID Guardian).
- Updated: Shared Classes.