What's Changed
- update makefile and .gitignore for local lib build artifacts by @zku in #3012
- Fix issue where non-GCD spells were breaking the input needed flag in… by @b-r-a-n in #3014
- fix priest fiend swing timer by @CyberQuackGames in #3015
- Include items with library builds by @b-r-a-n in #3017
- Faction item filter by @zku in #3013
- Bonus Armor DB Refactor by @NerdEgghead in #3016
- check if there is a next cast completed when parsing logs by @zku in #3021
- remove restriction on desync until we can add per-trinket-icd upper bounds by @zku in #3022
- updated logic too cast CL less during high haste by @lologarithm in #3023
- More batch sim improvements by @lologarithm in #3026
- made all totems that need to be cast all done at the same time by @lologarithm in #3027
- Improve default HPS and cadence for tank sim healing model by @NerdEgghead in #3030
- Balance T10-4P rewrite by @Gashiraa in #3032
- Languish typo by @Gashiraa in #3034
- do not populate ActionID for proc trigger auras by @zku in #3036
- Add compute stats api and fix some warrior-related bugs by @b-r-a-n in #3037
- fix dk crash for sub UH when no HB by @lime-green in #3038
- Fix boss AP scaling by @NerdEgghead in #3039
- DK unholy rotation updates by @rosenrusinov in #3035
- fix priest shadow focus talent by @CyberQuackGames in #3042
- Fixed item parser to treat shields as Armor rather than BonusArmor. by @NerdEgghead in #3044
- add ptr drw scaling as a toggle by @rosenrusinov in #3046
- Jake/prot pal hs refresh by @jarveson in #3045
- Improve crash handler by @zku in #3047
- Add an encodeSettings api to the library target by @b-r-a-n in #3049
- Add getDatabase API to library by @b-r-a-n in #3050
- Apply healing stream as pre-pull action by @lologarithm in #3053
- fixed crashing from fishing enchant on gloves by @lologarithm in #3028
- Batch search by @lologarithm in #3054
- batch item search: allow sets and more results by @lologarithm in #3056
- Sped up batch search and filter by equippable items by @lologarithm in #3057
- now items without enchants can be removed from batch by @lologarithm in #3058
Full Changelog: v0.1.27...v0.1.28