Big Release
This is the biggest change to Storyboarder we’ve ever released!
Storyboarder 1.6 has a new drawing engine with incredibly smooth performance and delightful new brushes. We improved the layer system. We also fixed a lot of little irritating issues to make Storyboarder more reliable overall.
BREAKING CHANGE: Storyboarder 1.6 has a new file format
Projects created in Storyboarder 1.6 are NOT backwards-compatible with older versions
Storyboarder 1.6 can open old projects, and migrate them to the new format. But, once migrated, they won’t open properly in older versions of Storyboarder. It’s a one-way migration.
When you open an old project, Storyboarder 1.6 will automatically make a backup copy of your original project in case you experience problems with the migration.
If you try to open a 1.6 project with an older Storyboarder version, it will be missing images and will generally look messed up. So, don’t do that.
We hope everything is smooth, but we want to make sure you do not lose any work. PLEASE let us know any issues you find and we will be working to fix them ASAP!
Added: Completely new drawing engine
The new drawing engine is a complete overhaul of the way drawing works. It now renders using the graphics card. This should be a lot faster. Our primary focus was on performance.
Added: New drawing tools, each with their own layer
There are now 6 drawing tools (Light Pencil, Fill Brush Pen, Tone Pastel, Pencil, Ink Marker, and Note Pen). Each drawing tool saves to its own layer. Each drawing tool can be erased on its own layer.
This paves the way for user-created layers in the future.
NOTE: Because Storyboarder doesn’t combine drawings to a single “main” layer anymore, this change is NOT backwards-compatible with Storyboarder 1.5.
Fixed:
Various bugs: v1.5.1...master