Adds the Display Filter structural composition approach as two optional OptiScaler NR Enlargement modes:
- Lighting + colour: resizes relative lighting and colour changes separately with bilinear filtering (
[DlssNr] Transfer=3). - Lighting + colour + DLSS: uses private DLSS SR for the same fields (
Transfer=4; post-upscale DX12 processing required).
Choose either below 100% model resolution. Existing modes and the default remain unchanged. Native/supersampled NR bypasses the new reconstruction. The new DLSS variant includes spatial range and inverse-HDR guards, and resets its feature when switching carrier types.
300 image fixtures passed across five resolutions, SDR and all HDR modes. Existing modes matched the v0.8.7 shader bit-for-bit across 864 regression dispatches. The full NR prerelease suite and both Release x64 builds passed; package checksums and build variants were verified.
No games were launched. Real-game quality, performance and private-DLSS temporal behaviour remain for user verification. Fully black source pixels remain black in the new relative-lighting modes. RTX40 MFG is unchanged and has not been verified on RTX40 hardware. Existing v0.8.7 queue-safety limitations remain.
Use the standard ZIP unless you need the optional RTX40 MFG build. Extract the full archive; NVIDIA model/FG runtime DLLs are not bundled.
Source: 3f34e024c41dda0625b909b30e6a5b0b4c2f4d01 on codex/nr-structural-composition.