github wilsjo2/OptiScaler-DLSSNR-PreSR-Multipass v0.8.3
v0.8.3 — NR loader compatibility and recovery

latest releases: v0.8.10, v0.8.91, v0.8.9...
one month ago

Replaces the v0.8.2 test release after its Starfield 310.8.2 runtime report stopped at caller-import adaptation.

This build preserves and chains the runtime's existing path-query target instead of requiring the original Windows export address. It can retain a runtime already loaded by NGX or another loader, while preserving that owner's features and device-wide shutdown responsibility. There is still no helper DLL, version/hash/size allowlist, or fixed import offset.

The audit also changed:

  • Direct fallback now applies to any failed driver creation without a returned feature handle.
  • Context acquisition coordinates with teardown instead of failing during an overlap.
  • An unreadable depth/motion frame is skipped, with history reset, instead of disabling NR.
  • Duplicate search paths are removed. Import failures now distinguish pointer changes from memory-protection errors.

GPU-completion checks and resource ownership remain. Actual model errors still expose Retry. The package includes docs/NR-RESTRICTION-AUDIT.md with the reviewed constraints and remaining limitations.

Choose the standard ZIP unless you need the optional RTX 40 MFG unlock. Keep your installed NVIDIA NR runtime; NVIDIA NR/FG runtimes and NR helper DLLs are not included.

Validation: standard and RTX 40 MFG Release x64 builds; proxy, GPU lifetime, pipeline and import-parser regressions; RTX 5090 tests of normal, modified, preloaded and wrapped runtimes, including wrapper restoration, a foreign feature surviving backend teardown and 32 owner acquisitions across four threads. The signed runtime also passed direct evaluation while already loaded by NGX.

The exact tester's 310.8.2 DLL, RTX 4090 gameplay and long-session stability remain unverified locally. The v0.8.2 log identified import adaptation as the failing stage but did not distinguish a target mismatch from a protection failure; this build reports that distinction.

For RR games, reduced Model Resolution with DLSS enlargement remains a useful option. Include OptiScaler.log if testing still fails.

Promoted to a full release following positive community reports. Local test limitations above still apply.

Source: 47e134c on codex/nr-direct-runtime.

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