A separate v0.8.0 variant with the built-in RTX 40/Ada MFG unlock restored. Neural Rendering code and shaders are unchanged.
Enable the unlock
Install the complete package, preserving your INI and separately supplied NVIDIA runtimes. Under frame-generation settings, enable RTX 40 MFG unlock (restart), save settings, then restart the game. Alternatively set [DLSSG] AdaMfgUnlock=true before launch.
The option defaults off. Supported DLSSG runtimes can expose up to 6x total frames; start at 3x and check motion. No extra helper DLL, ASI loader or external-FG mode is needed. RTX 20/30 unlocks are not included. See docs/RTX40-MFG.md for details and attribution.
Neural Rendering with RR
For Ray Reconstruction games, try model resolution at 50–80% with Matched residual + DLSS enlargement. This retains the game's reconstructed picture and enlarges the model's changes through the private DLSS SR path.
Validation
Release x64 build, 12 patcher regression cases, and NR proxy/lifetime/pipeline-capture regressions passed. A mapped DLSSG 310.1 runtime matched both gates and 33 kernel containers; its disk file remained unchanged. The new commit passed a secrets scan.
Real RTX 40 frame generation has not been tested here: available hardware is RTX 5090. Image-patching tests do not establish interpolation quality or game compatibility.
NVIDIA FG and NR runtimes are not bundled. This variant is separate from the ordinary v0.8.0 release and the upstream NR PR.