github wilsjo2/OptiScaler-DLSSNR-PreSR-Multipass v0.8.0
v0.8.0 - Neural Rendering prerelease

pre-release29 days ago

Neural Rendering v0.8.0 — prerelease

This is the current Neural Rendering integration prepared for upstream review. NR runs inside OptiScaler; no separate NR helper DLL is required. Supply nvngx_dlssnr.dll separately.

Suggested setup for Ray Reconstruction games

For games such as Cyberpunk 2077 and Hogwarts Legacy, try lower model resolution with Matched residual + DLSS:

  1. Leave Generate model before upscale and Generate before upscale, apply after upscale off.
  2. Start with one model pass and Model resolution around 50–80%.
  3. Select Enlargement → Matched residual + DLSS.

The game completes RR/upscaling first. NR processes a smaller copy of that image, then a separate DLSS SR pass enlarges NR's edit and combines it with the original full-resolution picture. This avoids feeding the edit through the game's main RR pass, which can suppress it. Adjust resolution for your preferred quality and frame time; private DLSS adds work beyond the model timer.

This also works with Apply NR to the finished picture, which includes effects and HUD. DLSS enlargement requires the D3D12 path, including supported bridges; it is unavailable in native Vulkan. If you see a faint grid, try spatial Matched residual instead.

Included

  • Pipeline UI, model resolution, multipass tuning, skin/environment and HDR/exposure controls.
  • Separate early-generation/late-application modes, including motion accumulation across RR and private RR with compatible guides.
  • Finished-picture processing, frame hold, comparisons and capture.
  • Streamline binding, resource-state, GPU retirement and bridge fixes.

Official FG/MFG support remains. Fork hardware unlocks, external-FG mode, residual frame interpolation and NVFP4 selection are removed.

Install and test

Close the game, extract the complete ZIP beside its executable and follow the included installation guide. Replace the proxy DLL the game actually loads, preserve your INI, and remove the obsolete nvngx.dll_dlssnr.dll helper when upgrading. NR is disabled by default.

Release x64 builds and proxy, GPU-lifetime, capture, shader and bridge regressions passed during preparation. Earlier integration builds received short gameplay checks in BG3, KCD2, Jedi: Survivor and Hogwarts Legacy; Cyberpunk results include user testing. This package has not received a fresh all-game test run. Faint grids, HDR appearance, temporal smearing and long-session stability remain areas for testing. See the exact coverage and known limitations.

Source: a3363e05. v0.8.0 identifies this fork prerelease; the DLL retains upstream OptiScaler version metadata.

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