github wilsjo2/OptiScaler-DLSSNR-PreSR-Multipass v0.7.5-nr-fixes
DXVK and deferred NR fixes - v0.7.5

latest releases: v0.8.10, v0.8.91, v0.8.9...
one month ago
  • Fix NR remaining stuck at startup under DXVK/Proton by advancing its epoch after successful presentations (#8).
  • Fix flashing in the optional Generate before SR, apply after SR mode. Stabilize frame pairing while retaining actual submission waits for NR, private DLSS and residual FG (#11).
  • Clarify NR control tooltips across passes, preserving the NVIDIA/Experimental model options and unified SR/RR controls (#13).

Upgrade: install the complete ZIP and preserve your game-specific INI. NVIDIA FP8 remains the default; the promoted hybrid assets are included. NVIDIA NR/FG runtimes remain separate, with the verified Streamline 2.14.1 downloader included.

Validation: Release x64 build, deferred-frame sequence regression, NR metadata checks and padded-colour WARP smoke tests passed. No new in-game validation was performed. Repository-wide formatting CI remains a pre-existing failure.

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