github wilsjo2/OptiScaler-DLSSNR-PreSR-Multipass v0.7.3-kcd2
KCD2 pacing and NR motion-vector fixes - v0.7.3

one month ago
  • Fix KCD2's Streamline presentation stalls with application-owned frame-latency synchronization.
  • Update the verified NVIDIA Streamline downloader to 2.14.1; keep KCD2 on the installed plugins instead of older driver-cached overrides.
  • Incorporate cmh1448's NR motion-vector fix: independent depth/MV offsets and dimensions, MVLowRes handling, and per-axis scaling. Adapted for our pre-SR and multipass paths on DX12 and Vulkan.
  • Simplify model selection to NVIDIA (FP8) and Experimental (FP8+NVFP4 hybrid). FP8 stays the default; the previous hybrid option is removed.
  • Add KCD2 setup guidance for SDR, FG ownership, and output FPS caps.

Upgrade: extract the complete package, including the updated nvngx.dll_dlssnr.dll forwarder. NVIDIA NR/FG runtimes are not bundled; the included helper downloads the official FG files. For uncapped KCD2 FG, disable VSync and set OptiScaler's FPS Limit to 0. Existing settings are preserved.

Validation: x64 builds, motion-metadata regression checks, padded-colour WARP smoke tests, dependency signatures and package checksums passed. KCD2 pacing/DLSS/FG were tested in-game; the newly integrated motion-vector changes still need visual validation in-game.

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