github wilsjo2/OptiScaler-DLSSNR-PreSR-Multipass display-filter-v0.2.0-preview
Display Filter v0.2.0 preview — controls, FPS overlay and GPU wait fix

pre-releaseone hour ago

Standalone Display Filter preview with expanded NR controls and a GPU frame-wait fix.

Download and extract display-filter-v0.2.0-preview.zip, then launch display_filter.exe. Keep the runtime folder beside the executable. The package includes runtime/nvngx_dlss.dll for private DLSS Super Resolution; supply your own compatible nvngx_dlssnr.dll through the application's runtime selector.

Changes since the initial preview:

  • Expanded model/pass, colour, resolution, composition and comparison controls.
  • Whole-display capture requests borderless capture through Windows.
  • Small, 50%-opacity white processed-FPS counter in the top-left.
  • GPU completion now wakes the capture loop directly instead of polling through a coarse timeout. Stop and window messages also interrupt the wait.

Validation: Release build passed. Headless completion-wait testing averaged 3.31 ms for a controlled 3 ms delayed completion; stop cancellation, queue reuse, and frame-pacing checks passed. This is not a measured gameplay FPS result. Live desktop/game verification is left to testers.

This release distributes the standalone binary package; the tag points to the existing OptiScaler repository baseline, not a standalone-source snapshot. Existing OptiScaler game releases are unchanged.

Executable SHA-256: 71F8A42701AE688A783CDFF4EF4B0CF80FF2EB36FE2D57C1A64559BAAF486157

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