This release brings four new mods:
- Good Saac, 22 fixes for known bugs of the Flash games
- Continuum, to leave a run and carry on with it later.
- Challenge Lab, up to eight challenges of your own.
- Marksman, completion marks for each character.
Also: OpenGL ES and handheld support on PC / Linux (thanks to HellRok's RG CubeXX port), a fuller unlock in GenesisConsole, and a good batch of fixes.
As always, every mod is off until you turn it on, so the game plays exactly as before unless you choose otherwise.
๐ Good Saac
22 fixes for known bugs of the Flash games, each checked against the code of all three games (category Bug fixes). Each fix can be turned off on its own. Among them:
- The devil / angel room door after Mom now shows.
- With every item already owned, the game gives Breakfast instead of freezing.
- A new run no longer starts in the doorway you last came in by in the run before.
- Familiars' shots no longer go off from the other side of the room, far too fast or not at all when Robo-Baby is one of them (its laser left the wrong aim for the familiars that shoot after it).
And one improvement, as in Rebirth: no limit to the babies that follow you. Every baby item has its baby (the game has three at most, two in the original).
The full list is in MODS.
๐พ Continuum
Leave a run and carry on with it later, as Rebirth's "Continue" (category Gameplay):
- On the pause screen, choose "No" in "Are you sure you want me to die?" in a room with no enemies, and the run is kept.
- The next time you press Start, you're back in it, in front of the door you last came in by (in the middle of the room in a floor's first room, when no other room has been visited yet).
- A Challenge Lab run can be carried on.
๐งช Challenge Lab
Up to 8 challenges of your own, on a second page of the challenge list (category Gameplay).
- Make them with the new
tools/challenge_lab_maker.html: character, items, trinket, curses (also the Curse of the Blind: no tears), treasure rooms, base stats and Eternal Edition's hard mode. - They're playable from the start and played apart from your save (your own hard mode setting is back as it was afterwards).
- Eight challenges of its own come with it, from fun (Kaboom!, Babysitter) to very hard (One Way Ticket).
- The hand cursor shows over its arrows and its challenges, as over the menus' other buttons.
๐ Marksman
Completion marks for each character, as in Rebirth (category HUD):
- On a new note of the character select: Mom, Mom's Heart, Isaac, Satan and ???, in red for Eternal Edition's hard mode.
- A boss's mark only shows once you have met that boss, so nothing is spoiled.
- During a challenge, the goal's mark is shown in the HUD band, top left.
๐ง Changes to other mods
- GenesisConsole:
unlocknow unlocks everything: all the challenges (also 10), the endings, the secrets (each once, in order) and the whole collection, The Gone's items too (for that session, as before). - The Gone: The Void Shard now lets the shots it dodges go right through you. With Black Mirror, the enemies now move and shoot as their kind does: half of them turned round (what came for you keeps away and the other way round), the others going for each other, also while you fly over a rock, where they used to stop.
- The Gone: the devil deals of a later run's devil room could all stay locked (pushed around like shop items) after a deal taken in an earlier run. (#39)
- StatOn: tears and range change as soon as the item is picked up (they used to wait for the next tear).
- Mods that change the same function of the game (The Gone and Good Saac) now work together.
๐ฅ๏ธ PC / Linux
These come from HellRok's port to the RG CubeXX handheld (github.com/HellRok/IsaacRecomp). Thank you!
render_heightinisaac.ininow works here too: the game draws at that height and scales the picture up (for slow computers;0= as before).- OpenGL ES computers and handhelds are supported: the program falls back to OpenGL ES 3 / 2 when desktop OpenGL is missing.
- Less memory is used on low-memory devices.
- The big border picture around the room is drawn faster and sharper.
โ๏ธ Fixes
- Ending 5's music no longer cuts out and starts again half way (a stretch of the animation had no sound in it: the music ran on and was pulled back). (#38)
- Eternal Edition: an item pedestal can no longer be pushed or dragged around the room after you take its item (it stays put, as in the Flash game).
- Android: a finger whose lift never reached the touch controls (with the console open, or during a multi-finger gesture) no longer leaves Isaac walking or shooting by himself. The joysticks follow the fingers the system says are on the screen, every frame, and any move / shoot key no finger holds is let go.
- The downloads now come with the
modsfolder (every mod and the Challenge Lab list) and an emptysavesfolder, next to the program (Switch: inswitch/isaac/).
๐ฆ Downloads
| Platform | File | What's inside |
|---|---|---|
| Windows (64-bit) | IsaacRecomp_Win64.zip
| IsaacRecomp.exe, SDL2.dll, mods/, saves/, tools/
|
| Linux (64-bit) | IsaacRecomp_Linux64.tar.gz
| isaac, mods/, saves/, tools/ (needs SDL2)
|
| Nintendo Switch | IsaacRecomp_Switch.zip
| switch/isaac/ with isaac.nro, mods/ and saves/
|
| Source code | IsaacRecomp_source.zip
| See Building from source in the README |
The game's own Isaac.exe from Steam is needed: no game data is included.
The tools/ folder has the mod manager, the GenesisConsole wiki, the save converter and the new Challenge Lab maker (open them in any web browser, offline).
Full details in README.txt (PC / Android) and README_SWITCH.txt (Switch).
๐ Thanks
- HellRok, for the RG CubeXX port (github.com/HellRok/IsaacRecomp), where the OpenGL ES, low-memory and
render_heightchanges come from.