github whitebelyash/AdrenoToolsDrivers tu_v27
Turnip A8XX v27

5 hours ago

A8XX Turnip Vulkan V27
Built from: https://github.com/whitebelyash/mesa-unified (turnip/gen8 branch)

I didn't test this this much. Contact me on FEX (#android-wastelands) or EmuCore discord if there are any issues.

For Minecraft use MojoLauncher from this branch: https://github.com/whitebelyash/MojoLauncher/tree/feat/adrenotools (CI: https://github.com/whitebelyash/MojoLauncher/actions/runs/26694388841).

Warning

Please don't report issues to Mesa, PLEASE

Supported GPUs:

  • Adreno 8XX Family: 840, 830, 829, 825, 810
  • Adreno 7XX Family: any GPU supported by the upstream Turnip + 710/720 from Termux patches (unstable)
  • Adreno 6XX Family: any GPU supported by the upstream Turnip

GPUs other than 830/840 can have reduced performance and/or more glitches. Can't do anything about that, sorry!
Adreno 810 is additionally very slow, I'm not sure if you even want to use Turnip there

Notes:

  • Disable DXVK_HUD if you see weird black artifacts
  • Apparently there are swizzling glitches in Eden & maybe other emulators, try increasing render scale(?)
  • Some games may require AMD/NVIDIA GPU to run and refuse to start on Qualcomm or block some features. I've included a patch to spoof as Steam Deck - use TU_DEBUG=deck_emu
  • GMEM rendering produces glitchy picture on A830 (write page faults), disable it with TU_DEBUG=sysmem. It's pretty much useless for PC emulation anyway.

Changes:

  • Import upstream changes
  • Start building Turnip with unmerged/draft timeline sync MR applied. This might be broken/unstable/whatever, but it's a proper sync primitives implementation that boosts (OMG!!) framerate in some cases (e.g. Zink) or straight up required for the thing to work (VulkanMod).

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