V7.9 : 04-Dec-2024 by Dave Bernazzani (wavemotion)
- Fix so holding shoulder buttons on Bumper Bash does NOT invoke the screen snapshot.
- Fix for bumper bash right bumper position so it now shows correctly.
- Improved GI Joe Cobra Strike snake graphics so it's much closer to the way a real TIA chip would draw it.
- Fix for Labyrinth (AR) graphical glitches at top/bottom of walls.
- Improved difficulty switch handling so startup values for games like Asteroids works correctly.
- Improved RIOT timer emulation - Acid Drop, Panda Chase, Zoo Fun and a few other PAL roms now work.
- Improved keyboard/keypad emulation so games like Alpha Beam with Ernie, Oscar's Trash Can Race and Magicard now work.
- Improved emulation of Starpath Supercharger (AR) games (Dragonstomper is random) and support smaller game loads (Cubis now runs).
- Fixed Casino paddles (correct paddle emulation so you can select all card positions in game variation 4).
- Internal cart database updated to Romhunter v19 (full NTSC with select PAL titles).
- Fix for save/load states on CDFJ+ carts (Gorf and Turbo Arcade will now save/load correctly).
- Wave Direct improvements - applying the same logic for all games that utilize digital speech and improving sounds.
- Added new Stretch-X config option to stretch the screen horizontally (you can use offset/stretch to fill the screen for some Activision games which purposely hide the HMOVE blanks on the left side of the screen).
- Pressing and holding the Game Select and Game Reset buttons now keeps them depressed until you let up your finger.