github wavemotion-dave/StellaDS 7.9
Version 7.9

latest releases: 8.4a, 8.4, 8.3b...
19 months ago

V7.9 : 04-Dec-2024 by Dave Bernazzani (wavemotion)

  • Fix so holding shoulder buttons on Bumper Bash does NOT invoke the screen snapshot.
  • Fix for bumper bash right bumper position so it now shows correctly.
  • Improved GI Joe Cobra Strike snake graphics so it's much closer to the way a real TIA chip would draw it.
  • Fix for Labyrinth (AR) graphical glitches at top/bottom of walls.
  • Improved difficulty switch handling so startup values for games like Asteroids works correctly.
  • Improved RIOT timer emulation - Acid Drop, Panda Chase, Zoo Fun and a few other PAL roms now work.
  • Improved keyboard/keypad emulation so games like Alpha Beam with Ernie, Oscar's Trash Can Race and Magicard now work.
  • Improved emulation of Starpath Supercharger (AR) games (Dragonstomper is random) and support smaller game loads (Cubis now runs).
  • Fixed Casino paddles (correct paddle emulation so you can select all card positions in game variation 4).
  • Internal cart database updated to Romhunter v19 (full NTSC with select PAL titles).
  • Fix for save/load states on CDFJ+ carts (Gorf and Turbo Arcade will now save/load correctly).
  • Wave Direct improvements - applying the same logic for all games that utilize digital speech and improving sounds.
  • Added new Stretch-X config option to stretch the screen horizontally (you can use offset/stretch to fill the screen for some Activision games which purposely hide the HMOVE blanks on the left side of the screen).
  • Pressing and holding the Game Select and Game Reset buttons now keeps them depressed until you let up your finger.

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