- Mod folders that contain ESMs with names matching the Skyrim core ESMs are assumed to be cleaned versions of the core
game mods, and will be patched from the ESMs found in the game folder. Note: if you have also cleaned the files in the Skyrim
folder, this will result in a broken install. The ESMs in the game folder should be the original ESMs, the cleaned
ESMs should go into their own mod. These files currently only include:Update.esm
Dragonborn.esm
HearthFires.esm
Dawnguard.esm
ModOrganizer.ini
is now interpreted and included as part of the install. As part of the install users will be asked
to point to their game folder, and then all the references to the MO2 folder or Game folder inModOrganizer.ini
will
be remapped to the new locations.- Progress bars were added to several install/hashing and compilation instructions
- 7zip routines were rewritten to use subprocesses instead of a C# library. This will result in slower indexing and installation
but should have full compatability with all usable archive formats. It should also reduce total memory usage during extraction. - Added the ability to endorse all used mods at the completion of an install
- Custom LOOT rules are now included in a special folder in MO2 after install. Users can use this to quickly import new LOOT rules.
- Moved the VFS cache from using BSON to a custom binary encoding. Much faster read/write times and greatly reduced memory usage.
Note: This means that modlist authors will have to re-index their archives with this version. This is automatic but the first
compilation will take quite some time while the cache reindexes.