github vittorioromeo/quakevr v1.1.0-beta2
Quake VR: Unleashed 1.1.0-beta2

pre-release3 hours ago

Quake VR: UNLEASHED 1.1.0 beta 2: the second preview of the next update, with everything from beta 1 plus the changes below. This is a beta: expect rough edges, and please report bugs (Options > Create Bug Report makes a zip you can attach).

Highlights

  • Crash and progress fixes from 1.0.1 reports: The Matriarch of Decay's palace button and The Sacrifice's two vores no longer crash the game; The Sacrifice's Rune no longer appears before the sacrifices; Shub-Niggurath's teleporter takes you to the spiked ball again after loading a save; enemies are active ragdolls again after loading a save (make a new save: older ones stay affected).
  • Create Bug Report: Options > Create Bug Report (also VR Settings > Headset, and a new Start menu shortcut) zips the recent logs, crash reports and settings into one file to send. Every run now keeps its logs.
  • VR starts with OBS Mirror installed: the OBS Mirror OpenXR layer, which crashed some headsets at startup, is skipped automatically (Debug > Startup to change it).
  • Performance: dynamic resolution (the eyes' resolution drops when the GPU falls behind, never above your render scale), lighter particles (half resolution in dense bursts, faded near your eyes, size-capped), gear and bodies off screen no longer drawn or shadowed, shadow casters shared between lights, your body drawn with a depth pre-pass, cheaper bloom, and the sound mix moved off the main thread.
  • Full-body tracking: Quest 3 body tracking through Virtual Desktop drives your legs, trunk and elbows; Body Calibration uses it. The body now wears the Quake ranger's head.
  • Holsters and loot: magnetic holsters pull a thrown gun back on a physical chain; bigger pickup zones for ammo, health and backpacks, a cue when you are full, optional auto-collect into the palm; soft light pillars over weapons and magazines lying about.

Combat and gore

  • Bullet holes, nail holes and blast craters carved into walls; melee leaves blunt dents and blade grooves.
  • Every hit dents; blood streams flow from wounds, and blade melee opens them too.
  • Held enemies struggle against your grip; leg sweeps work with short weapons and from any side.
  • Melee on walls and floors connects over the whole contact.
  • Monsters' shots follow where they face: turn away from them and they must turn to hit you.
  • Nails catch fire passing through any flame.
  • Arcane Dimensions: the crossbow knight drops its crossbow as a usable weapon.

Menus and comfort

  • Per-weapon reload modes (a new menu page), and a Turning Mode "Off".
  • The build number and date shown in the menu corner.

Notes

  • Your settings carry over: configs from 1.0.x and beta 1 migrate on first start: settings you left at an old default move to the new one, values you changed stay yours.
  • Experimental and off by default: single-pass stereo, TAA.

Full details: docs/vr-port/ROUND22.md in the repository.

Files

Build: Quake VR 1.1.0-beta2 (2026-10-17 6190f8f), commit 6190f8f.

File Size SHA-256
latest.json 776 bytes 55a00d86a9ed5b472bf767a2797ffe6c95e00f372ef5eb6e174f49b831c1856b
QuakeVR.zip 327.5 MB bb47648df6d7ee5501222f617efe67753db91907b1666b78deebd0b42c0d3ed2
QuakeVR-Setup.exe 58.7 MB e83436f89e93df6797ee9e49b97b2ca0c25e85d2085f7fe4dc03e274af2d0ae9

HD texture pack (the installer's optional HD textures; not attached here): quakevr-hq-textures-png-2026-10-03.zip, 586.4 MB, SHA-256 0c0df0e7b19525ba3fabfd1a88cce871b4b1321a5cae0134d5ae21636116b706.

Source of ericw-tools' light.exe (GPL-3; QuakeVR.zip ships light.exe): https://github.com/vittorioromeo/quakevr/releases/download/assets-2026-10-08/ericw-tools-2.0.0-alpha11-src.zip

The installer and the game are not code-signed: Windows SmartScreen may say "Windows protected your PC" (More info > Run anyway). Check a download with Get-FileHash <file> against the table.

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